Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection Workshop
Create, share, and play mods for a custom C&C experience! A new Map Editor is also included. Welcome back, Commander.
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How do you mod in new units?
So, I've been trying to add the Tiberian Dawn units into Red Alert using the TD-Assets mod, and I've gotten as far as adding the Flame Tank and giving it RA's version of the flamethrower attack (tried both Flame Turret and Flamethrowers attack to test it) because I don't know how to make the original TD version of the Flame Tank's attack but it doesn't fire properly at all, and for whatever reason for most of the time it can only fire southwards, and I'm kind of stuck what you need to do, and I'm really not sure what I'm missing. Here's the ini coding I've done so far.

[TDFTNK]
Strength=300
Armor=heavy
Prerequisite=dome
Primary=Flamer
TechLevel=4
Speed=9
Sight=4
Owner=Soviet
Cost=800
Crewed=yes
Explosion=NAPALM3
Crusher=yes
AutoCrush=no
ROT=5
Locomotor=Tracked
CrateGoodie=yes
PrimaryFireFLH=48,32,0
VoiceSelect=VehicleSelect
VoiceMove=VehicleMove
VoiceAttack=VehicleAttack
PickWeight=20
ShapeSize=24,24
ShapeFrames=32

[VehicleTypes]
23=TDFTNK
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Showing 1-1 of 1 comments
Next time ask your question in the correct thread.

The following settings aren't implemented in Veterancy & more for RA, I guess you copy&pasted from the TD version:
  • AutoCrush
  • Locomotor, you must use Tracked=yes (because this is missing your vehicle is broken)
  • PrimaryFireFLH, comes with update v30, currently you must use the old settings (VerticalOffset, PrimaryOffset & PrimaryLateral)
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Showing 1-1 of 1 comments
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