Crusader Kings III

Crusader Kings III

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Modify your Crusader Kings III experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game.
Massively Increase CB COST (for culture modding)
Hello,

For the sake of culture modding, I would like to cripple my custom culture, making the cost of casus belli outrageous, balancing for an OP custom tradition I made for the purpose of defense.

For all intended and purpose, I want this culture to be good a defending itself, good at shaping the world around her by participating in war, but close to unable to grow through war.

I'm kind of making the opposite of the conqueror trait as a culture pillar.

Only missing piece is in the title. I search the entire game to do the opposite of conqueror, or the opposite of bellum justum. Best I have found so far is massively_increase_cb_cost which isn't a parameter but a flag... for legitimacy.

Any such parameter in the game? Or any code to make my own custom parameter doing just this?

Thanks in advance.
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Cian 1 3 Feb @ 7:00pm 
Check common\script_values\99_casus_belli_values.txt. That's where stuff like bellum justum gets added. All the individual cassus belli in common\casus_belli_types reference numbers in that file.

If you wanted it to be a global effect you would probably need to replace common_cb_cost_multiplier_core and add a check for whatever tradition you added to multiply it.

If you wanted to get more specific, you can check in that file for the more specific modifiers like things specifically for conquest or claims or holy war or whatever.
Thank for the tip. I will look into it and see if I can make it work.
Amazing tip. The code was particularly simple and clear making it perfect modding material.

Many thanks!
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