Barotrauma

Barotrauma

Barotrauma Workshop
You can build your own submarines and monsters with in-game editors and share your creations with other players. Imagine and experiment.
[Mod Request] Remove the diminishing returns of Mind Wipe or add a way to just reset talent points without needing mind wipe.
I'm playing solo, still getting a feel for what sort of build I want, so it's really annoying that if I make a mistake with my build I will get back 1 less talent point every time I use mind wipe. It basically makes it almost not worth using more than once... I just want the freedom to reset as many times as I need to until I get my build the way I will enjoy it the most. Please help.
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Why not just write down your character builds on paper first? The talents are known (I'm sure you can find full info on them somewhere online, e.g. the Barotrauma wiki), so use that. Not sure what infinite mind wipes would bring to the game, this only seems relevant if you are in a co-op game and a player / team decides they need a particular talent that nobody can now get without resetting their talents.

Besides, playing through the game with your decisions is all part of the experience IMO, maybe next playthrough you'll do things differently, who knows, maybe it's more fun to pick talents at random or let some bot logic pick their own. I speak from experience when I say that if you optimise every choice and decision, every aspect of your submarine and character builds, then IMO the game becomes too easy and just boring, even on harder difficulty settings.

But then maybe I am biased as I've been playing since before talents were even a thing, their inclusion in the game is an interesting bit of side-fun but not crucial to the gameplay.
Last edited by Buggy Boy; 2 May @ 1:08am
Originally posted by Buggy Boy:
Why not just write down your character builds on paper first? The talents are known (I'm sure you can find full info on them somewhere online, e.g. the Barotrauma wiki), so use that. Not sure what infinite mind wipes would bring to the game, this only seems relevant if you are in a co-op game and a player / team decides they need a particular talent that nobody can now get without resetting their talents.

Besides, playing through the game with your decisions is all part of the experience IMO, maybe next playthrough you'll do things differently, who knows, maybe it's more fun to pick talents at random or let some bot logic pick their own. I speak from experience when I say that if you optimise every choice and decision, every aspect of your submarine and character builds, then IMO the game becomes too easy and just boring, even on harder difficulty settings.

But then maybe I am biased as I've been playing since before talents were even a thing, their inclusion in the game is an interesting bit of side-fun but not crucial to the gameplay.
I appreciate what you are saying, but my play style is very different. I enjoy trying things, seeing how they work, then making changes based on my own observations. I also save scum so I can try stupid things to see what would happen before I go back and make a real attempt. I love best to experiment, then undo it and experiment again. I'm not saying my way is any better, but it's my way, and it is the way that makes it the most fun for me.
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