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"enemy arabic leader": HVTs, Foreign advisers, Blackhead, SSI Leader
"enemy english": Security, Generic Tangos
Hmm, these guys use the same AI: Grunt Insurgent, Foreign Advisor, Bodyguard SMG.
So Grunt Insurgent would just not speak the cases ID="VOX_LOOK_GO_ALERT" etc.
I will make and use "enemy english nonleader" like the next post, and will report if something is wrong.
/sounds/voice_lines_english_nonleader.xml
<Sounds>
<Pack name="enemy english nonleader" channel="voice_enemy">
<Sound ID="VOX_AI_FLEE_ESCAPE" >
<Path name="data/sounds/voice/enemy english/VOX_AI_FLEE_ESCAPE_NMY_ENG_1.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_FLEE_ESCAPE_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_FLEE_ESCAPE_NMY_ENG_5.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_FLEE_ESCAPE_NMY_ENG_6.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_FLEE_ESCAPE_NMY_ENG_8.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_FLEE_ESCAPE_NMY_ENG_9.wav" />
</Sound>
<Sound ID="VOX_AI_PINNED_DOWN" >
<Path name="data/sounds/voice/enemy english/VOX_AI_PINNED_DOWN_NMY_ENG_1.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_PINNED_DOWN_NMY_ENG_2.wav" />
</Sound>
<Sound ID="VOX_AI_START_COMBAT" >
<Path name="data/sounds/voice/enemy english/VOX_AI_START_COMBAT_NMY_ENG_1.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_START_COMBAT_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_START_COMBAT_NMY_ENG_5.wav" />
</Sound>
<Sound ID="VOX_AI_TAUNT" >
<Path name="data/sounds/voice/enemy english/VOX_AI_TAUNT_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_TAUNT_NMY_ENG_3.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_TAUNT_NMY_ENG_4.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_TAUNT_NMY_ENG_5.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_TAUNT_NMY_ENG_6.wav" />
<Path name="data/sounds/voice/enemy english/VOX_AI_TAUNT_NMY_ENG_8.wav" />
</Sound>
<Sound ID="VOX_BADDD" >
<Path name="data/sounds/voice/enemy english/VOX_BADDD_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_BADDD_NMY_ENG_4.wav" />
<Path name="data/sounds/voice/enemy english/VOX_BADDD_NMY_ENG_5.wav" />
<Path name="data/sounds/voice/enemy english/VOX_BADDD_NMY_ENG_6.wav" />
<Path name="data/sounds/voice/enemy english/VOX_BADDD_NMY_ENG_7.wav" />
<Path name="data/sounds/voice/enemy english/VOX_BADDD_NMY_ENG_9.wav" />
</Sound>
<Sound ID="VOX_DYING" >
<Path name="data/sounds/voice/enemy english/VOX_DYING_NMY_ENG_1.wav" />
<Path name="data/sounds/voice/enemy english/VOX_DYING_NMY_ENG_10.wav" />
<Path name="data/sounds/voice/enemy english/VOX_DYING_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_DYING_NMY_ENG_3.wav" />
<Path name="data/sounds/voice/enemy english/VOX_DYING_NMY_ENG_4.wav" />
<Path name="data/sounds/voice/enemy english/VOX_DYING_NMY_ENG_5.wav" />
<Path name="data/sounds/voice/enemy english/VOX_DYING_NMY_ENG_6.wav" />
<Path name="data/sounds/voice/enemy english/VOX_DYING_NMY_ENG_7.wav" />
<Path name="data/sounds/voice/enemy english/VOX_DYING_NMY_ENG_8.wav" />
<Path name="data/sounds/voice/enemy english/VOX_DYING_NMY_ENG_9.wav" />
</Sound>
<Sound ID="VOX_ENEMY_DISGUISE" >
<Path name="data/sounds/voice/enemy english/VOX_ENEMY_DISGUISE_NMY_ENG_1.wav" />
<Path name="data/sounds/voice/enemy english/VOX_ENEMY_DISGUISE_NMY_ENG_3.wav" />
<Path name="data/sounds/voice/enemy english/VOX_ENEMY_DISGUISE_NMY_ENG_4.wav" />
<Path name="data/sounds/voice/enemy english/VOX_ENEMY_DISGUISE_NMY_ENG_7.wav" />
<Path name="data/sounds/voice/enemy english/VOX_ENEMY_DISGUISE_NMY_ENG_8.wav" />
</Sound>
<Sound ID="VOX_ENEMY_REVEALED" >
<Path name="data/sounds/voice/enemy english/VOX_ENEMY_REVEALED_NMY_ENG_10.wav" />
<Path name="data/sounds/voice/enemy english/VOX_ENEMY_REVEALED_NMY_ENG_11.wav" />
<Path name="data/sounds/voice/enemy english/VOX_ENEMY_REVEALED_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_ENEMY_REVEALED_NMY_ENG_4.wav" />
<Path name="data/sounds/voice/enemy english/VOX_ENEMY_REVEALED_NMY_ENG_6.wav" />
<Path name="data/sounds/voice/enemy english/VOX_ENEMY_REVEALED_NMY_ENG_7.wav" />
<Path name="data/sounds/voice/enemy english/VOX_ENEMY_REVEALED_NMY_ENG_8.wav" />
</Sound>
<Sound ID="VOX_HUH" >
<Path name="data/sounds/voice/enemy english/VOX_HUH_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_HUH_NMY_ENG_5.wav" />
<Path name="data/sounds/voice/enemy english/VOX_HUH_NMY_ENG_6.wav" />
<Path name="data/sounds/voice/enemy english/VOX_HUH_NMY_ENG_8.wav" />
<Path name="data/sounds/voice/enemy english/VOX_HUH_NMY_ENG_9.wav" />
</Sound>
<Sound ID="VOX_HUMAN_SHIELD" >
<Path name="data/sounds/voice/enemy english/VOX_HUMAN_SHIELD_NMY_ENG_1.wav" />
<Path name="data/sounds/voice/enemy english/VOX_HUMAN_SHIELD_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_HUMAN_SHIELD_NMY_ENG_4.wav" />
<Path name="data/sounds/voice/enemy english/VOX_HUMAN_SHIELD_NMY_ENG_7.wav" />
</Sound>
<Sound ID="VOX_INJURED" >
<Path name="data/sounds/voice/enemy english/VOX_INJURED_NMY_ENG_1.wav" />
<Path name="data/sounds/voice/enemy english/VOX_INJURED_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_INJURED_NMY_ENG_3.wav" />
<Path name="data/sounds/voice/enemy english/VOX_INJURED_NMY_ENG_4.wav" />
<Path name="data/sounds/voice/enemy english/VOX_INJURED_NMY_ENG_5.wav" />
</Sound>
<Sound ID="VOX_LOOK_DONE_ALERT" >
<Path name="data/sounds/voice/enemy english/VOX_LOOK_DONE_ALERT_NMY_ENG_1.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_DONE_ALERT_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_DONE_ALERT_NMY_ENG_3.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_DONE_ALERT_NMY_ENG_5.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_DONE_ALERT_NMY_ENG_6.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_DONE_ALERT_NMY_ENG_7.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_DONE_ALERT_NMY_ENG_9.wav" />
</Sound>
<Sound ID="VOX_LOOK_DONE" >
<Path name="data/sounds/voice/enemy english/VOX_LOOK_DONE_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_DONE_NMY_ENG_5.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_DONE_NMY_ENG_8.wav" />
</Sound>
<!-- Leader only
<Sound ID="VOX_LOOK_GO_ALERT" >
<Path name="data/sounds/voice/enemy english/VOX_LOOK_GO_ALERT_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_GO_ALERT_NMY_ENG_3.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_GO_ALERT_NMY_ENG_5.wav" />
</Sound>
<Sound ID="VOX_LOOK_GO" >
<Path name="data/sounds/voice/enemy english/VOX_LOOK_GO_NMY_ENG_3.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_GO_NMY_ENG_4.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_GO_NMY_ENG_8.wav" />
</Sound>
<Sound ID="VOX_LOOK_HOLD" >
<Path name="data/sounds/voice/enemy english/VOX_LOOK_HOLD_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_HOLD_NMY_ENG_3.wav" />
<Path name="data/sounds/voice/enemy english/VOX_LOOK_HOLD_NMY_ENG_5.wav" />
</Sound>
-->
<Sound ID="VOX_MELEE_GRUNT" >
<Path name="data/sounds/voice/enemy english/VOX_MELEE_GRUNT_NMY_ENG_1.wav" />
<Path name="data/sounds/voice/enemy english/VOX_MELEE_GRUNT_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_MELEE_GRUNT_NMY_ENG_3.wav" />
<Path name="data/sounds/voice/enemy english/VOX_MELEE_GRUNT_NMY_ENG_4.wav" />
<Path name="data/sounds/voice/enemy english/VOX_MELEE_GRUNT_NMY_ENG_5.wav" />
<Path name="data/sounds/voice/enemy english/VOX_MELEE_GRUNT_NMY_ENG_6.wav" />
</Sound>
<Sound ID="VOX_SUICIDE_SHOUT" >
<Path name="data/sounds/voice/enemy english/VOX_SUICIDE_SHOUT_NMY_ENG_1.wav" />
<Path name="data/sounds/voice/enemy english/VOX_SUICIDE_SHOUT_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_SUICIDE_SHOUT_NMY_ENG_3.wav" />
</Sound>
<Sound ID="VOX_SURRENDER" >
<Path name="data/sounds/voice/enemy english/VOX_SURRENDER_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_SURRENDER_NMY_ENG_4.wav" />
<Path name="data/sounds/voice/enemy english/VOX_SURRENDER_NMY_ENG_6.wav" />
</Sound>
<Sound ID="VOX_THREATEN_HOSTAGE" >
<Path name="data/sounds/voice/enemy english/VOX_THREATEN_HOSTAGE_NMY_ENG_1.wav" />
<Path name="data/sounds/voice/enemy english/VOX_THREATEN_HOSTAGE_NMY_ENG_4.wav" />
<Path name="data/sounds/voice/enemy english/VOX_THREATEN_HOSTAGE_NMY_ENG_6.wav" />
<Path name="data/sounds/voice/enemy english/VOX_THREATEN_HOSTAGE_NMY_ENG_7.wav" />
</Sound>
<Sound ID="VOX_THREATEN_SUSPECT" >
<Path name="data/sounds/voice/enemy english/VOX_THREATEN_SUSPECT_NMY_ENG_1.wav" />
<Path name="data/sounds/voice/enemy english/VOX_THREATEN_SUSPECT_NMY_ENG_3.wav" />
<Path name="data/sounds/voice/enemy english/VOX_THREATEN_SUSPECT_NMY_ENG_5.wav" />
<Path name="data/sounds/voice/enemy english/VOX_THREATEN_SUSPECT_NMY_ENG_6.wav" />
<Path name="data/sounds/voice/enemy english/VOX_THREATEN_SUSPECT_NMY_ENG_8.wav" />
<Path name="data/sounds/voice/enemy english/VOX_THREATEN_SUSPECT_NMY_ENG_9.wav" />
</Sound>
<Sound ID="VOX_WARN_GRENADE" >
<Path name="data/sounds/voice/enemy english/VOX_WARN_GRENADE_NMY_ENG_2.wav" />
<Path name="data/sounds/voice/enemy english/VOX_WARN_GRENADE_NMY_ENG_3.wav" />
<Path name="data/sounds/voice/enemy english/VOX_WARN_GRENADE_NMY_ENG_4.wav" />
<Path name="data/sounds/voice/enemy english/VOX_WARN_GRENADE_NMY_ENG_5.wav" />
<Path name="data/sounds/voice/enemy english/VOX_WARN_GRENADE_NMY_ENG_7.wav" />
<Path name="data/sounds/voice/enemy english/VOX_WARN_GRENADE_NMY_ENG_8.wav" />
</Sound>
</Pack>
</Sounds>