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Because AI only takes over when you switch characters right? It never really takes control over you, I think.. Or does it?
I would love to remove ALL autonomy from the main character including when they are not under direct control. It would be great if they would just sit there like a rock unless i am making them do something. No switching weapons walking around etc. If this disable auto fighting, then so be it. I would consider it a more than fair trade!
I dont think I am the only player that might like to play the game this way, so on their hypothetical behalf: Thank you for looking into it!
For example, you can patch SatisfyHunger.IsPossible() to return false when character.DirectControlled == true, in order to disable auto-eating while you are directly controlling the character.
I can tweak things and patch more behaviour. Right now they will not self medicate / bandage, satisfy their thirst, hunger or sleep, restock ammo, change their weapons or clothing, nor look for warmth.
Didn't change the roles, so they might still go farm on their own. Not sure, but let me know if you want something added.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3503190537