Survivalist: Invisible Strain

Survivalist: Invisible Strain

Mods and Stories in the Survivalist Setting!
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Electricity mod - Suggestions & Ideas
What would you want to see in a mod adding electricity?


What's currently in:

1) Fuel generators, solar panels and wind mills. Power output of solar panels depends on the amount of light and for windmills it's the wind strength.

2) Buildable Lamp posts and street lights that you can turn on / off. They need enough power output from generators to turn on.

3) Settlements have generators and lights that will turn on in the evening (until morning).


There's also the possibility of adding televisions and / or music players / jukeboxes



I'm all ears, if you have any suggestions post them here!
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Showing 1-5 of 5 comments
♥♥♥♥ yeah, jukeboxes yes please, a sprinkler would've been great as well.
It'd be cool if you could also build a watermill on a running stream. This would stop working at/under freezing point, and it'd have to generate less constant work than a high-level windmill for balancing, but the option would incentivize settling near streams/waterfalls. Construction level 4 or 5 seems appropriate.

What are your plans for electric storage? Infinitely rechargable batteries (one portable type and one stationary you can build to cover a tile/circular range) would be the easy choice. Having to recharge items with non-constant drain, ex. the brain scanner, via new/topped-up batteries could add an interesting complication.
Last edited by Don Rumata En Regalia; 11 Jun @ 2:06am
https://imgur.com/a/VH6T0cv

The sprinklers are now in, they give water to nearby crops and will need to have a Well nearby! There's also a tiny water effect (which can't be seen in the screenshot).

Also added the water mill and the battery bank! It will charge based on the power output from solar panels, water and wind mills. And you can just use it as another kind of "generator" to power other appliances (and use all that saved up electricity).

About using batteries for the brain scanner, it should be easy to do. I was actually working on bringing flashlights to the game, and they require batteries to function, so it's definitely possible
Originally posted by Don Rumata En Regalia:
It'd be cool if you could also build a watermill on a running stream. This would stop working at/under freezing point, and it'd have to generate less constant work than a high-level windmill for balancing, but the option would incentivize settling near streams/waterfalls. Construction level 4 or 5 seems appropriate.

What are your plans for electric storage? Infinitely rechargable batteries (one portable type and one stationary you can build to cover a tile/circular range) would be the easy choice. Having to recharge items with non-constant drain, ex. the brain scanner, via new/topped-up batteries could add an interesting complication.
SPOILER: In the story mode, carter said the brain scanner is solar lowered
♥♥♥♥ yes
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