Blade Symphony

Blade Symphony

Blackmarket Armory
Make your own masks, swords, and other content and upload them to the game, viewable immediately by other players.
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Shroud 4.0 2 25 Oct, 2014 @ 4:19pm
Still having Trouble while making sword.... PLease help!
So everything works BUT the sword model. I get this error:

The resources of the model failed to be loaded: Material/model/steamid/Sword/Sword.vmt

What do I do? This sword is almost complete?

VMT FILE:
"VertexLitGeneric"
{
"$model" 1
"$nocull" 1
"$surfaceprop" "Metal"

$basetexture "models/76561198067637418/Sword/Sword"


"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapsaturation" "0.4"
"$envmapcontrast" "1"
"$envmaptint" "[0.4 0.4 0.4]"

"$phong" 1
$FORCEPHONG 1
"$phongalbedotint" "1"
"$phongfresnelranges" "[0.5 1 3]"
"$phongexponent" 100
"$phongexponenttexture" "models/76561198067637418/Sword/Sword_exp"
"$lightwarptexture" "models/shared/lightwarp_darken"
"$phongwarptexture" "models/shared/phongwarp_metallic1"
"$phongtint" "[0.6 0.6 0.6]"
"$phongboost" "110"
"$rimlight" "1"
"$rimlightboost" "4"
$rimlightexponent 1000


$CHARGEPASSENABLED 1
$CHARGENOISETEXTURE "Engine/noise-blur-256x256"
//$CHARGEAMOUNT 0.3
$CHARGEFRESNELPULSEENABLED 1

$CHARGESPECULARBOOST "1"
$CHARGEGLOWBOOST "1"
$CHARGEPULSESPEED "8"
$CHARGEDARKENMAXINNER "0.8"
$CHARGEDARKENMAXOUTER "1"

$CHARGENOISEAMOUNT "0.75"
$CHARGENOISEBASESCALE "0.1"
$CHARGENOISEFLOWSCALE "0.005"
$CHARGENOISEFLOWSPEED "25.0"

$CHARGEFRESNELPOWERMIN "0.1"
$CHARGEFRESNELPOWERMAX "4"
$CHARGEFRESNELAMOUNTMIN "0.4"
$CHARGEFRESNELAMOUNTMAX "2"
$CHARGEFRESNELNOISESPEED "4" //"20"
$CHARGEFRESNELNOISESCALE "30" //0.1
$CHARGEFRESNELNOISEDISTANCE "60"

$CHARGEMODULATEBYFRESNEL 1

//"$CHARGETEXTURE"
//"$CHARGENORMALTEXTURE"

$CHARGEAXISFWD "[1 0 0]"
$CHARGEAXISLEFT "[0 0 1]"
$CHARGEAXISUP "[0 -1 0]"
"$PHONGEXPONENTTINTMASKENABLE" 1

"Proxies"
{
"PlayerTint"
{
}
"PlayerChargeEffect"
{
"resultvar" "$chargeamount"
}
"PlayerChargeColor"
{
"resultvar" "$chargeColor"
}
}
}
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Showing 1-7 of 7 comments
jes 17 26 Oct, 2014 @ 1:58am 
What is your .vmt file called, and where is it located? It's not finding sword.vmt
Shroud 4.0 2 26 Oct, 2014 @ 8:31am 
My VMT file is called Sword.vmt and its located in "materials\models\steamid\Sword
Last edited by Shroud 4.0; 26 Oct, 2014 @ 8:32am
jes 17 26 Oct, 2014 @ 1:19pm 
Can you paste your .qc, again?
Shroud 4.0 2 26 Oct, 2014 @ 2:37pm 
$modelname "76561198067637418\Sword\Sword.mdl"
$cdmaterials "models\776561198067637418\Sword"
$surfaceprop "metal"
$bonemerge sword_grip
$scale 1.0
$body "Body" "Sword_mdl.smd"
$sequence idle "Sword_mdl.smd" loop fps 1.00
$collisionmodel "Sword_phys.smd"
{
$mass 1
}
jes 17 26 Oct, 2014 @ 3:53pm 
$body and $sequence and $collisionmodel should be absolute paths
Last edited by jes; 26 Oct, 2014 @ 3:53pm
Shroud 4.0 2 26 Oct, 2014 @ 4:28pm 
Which means what, and what shouldI do to fix it
jes 17 26 Oct, 2014 @ 4:50pm 
They should start from C:\Program Files (x86)\Steam\SteamApps\common\Blade Symphony\
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Showing 1-7 of 7 comments
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