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[.qc - located in Blade Symphony\bin]
$modelname "76561198012071316\Pumpkin\Pumpkin.mdl"
$cdmaterials "models\76561198012071316\Pumpkin"
$scale 1.0
$body "Body" "C:\Program Files (x86)\Steam\SteamApps\common\Blade Symphony\workshop\models\76561198012071316\Pumpkin_ref.smd"
$sequence idle "C:\Program Files (x86)\Steam\SteamApps\common\Blade Symphony\workshop\models\76561198012071316\Pumpkin_ref.smd" loop fps 1.00
[wire .vmt - located in Blade Symphony\workshop\materials\models\76561198012071316\Pumpkin]
//"VertexLitGeneric"
//{
// "$basetexture" "materials/models/76561198012071316"
//}
"Patch"
{
include "materials/models/76561198012071316/Pumpkin"
insert
{
"$basetexture" "materials/models/76561198012071316"
//"$bumpmap" "materials/models/76561198012071316"
"$basemapalphaphongmask" "0"
"$normalmapalphaenvmapmask" "1"
"$phong" "1"
"$forcephong" "1"
"$phongfresnelranges" "[0.5 1 3]"
// "$phongexponenttexture" "materials/models/76561198012071316"
"$phongboost" "10"
"$rimlight" 1
"$rimlightboost" "0.2"
"$lightwarptexture" "models/shared/lightwarp_darken"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$envmaptint" "[0.3 0.3 0.3]"
}
"Proxies"
{
"PlayerTint"
{
}
"PlayerChargeEffect"
{
"resultvar" "$chargeamount"
}
"PlayerChargeColor"
{
"resultvar" "$chargeColor"
}
}
}
The bone error means that either there is no bone (correctly named) in the scene or the mesh wasn't skinned/attached to the bone upon export.
version 1
nodes
0 "root" -1
end
skeleton
time 0
0 0 0 0 0 0 0
end
triangles
wire_174186203
0 0.050000 -5.740300 -0.734701 0.000000 -0.992896 -0.118988 0.552700 0.101100 0
0 0.050000 -5.752200 -0.635401 0.000000 -0.992895 -0.118994 0.552700 0.101100 0
0 -0.050000 -5.752200 -0.635401 0.000000 -0.992896 -0.118988 0.552700 0.101100 0
wire_174186203
0 -0.050000 -5.752200 -0.635401 0.000000 -0.202165 0.979351 0.552700 0.101100 0
0 0.050000 -5.752200 -0.635401 0.000000 -0.202165 0.979351 0.552700 0.101100 0
0 0.500000 -0.555700 0.437300 0.000000 -0.202165 0.979352 0.552700 0.101100 0
wire_174186203
0 -0.500000 -0.437300 -0.555700 -0.996397 -0.084212 -0.010042 0.552700 0.101100 0
0 -0.050000 -5.740300 -0.734701 -0.996397 -0.084211 -0.010092 0.552700 0.101100 0
0 -0.050000 -5.752200 -0.635401 -0.996397 -0.084211 -0.010086 0.552700 0.101100 0
wire_174186203
0 0.500000 -0.437300 -0.555700 0.996397 -0.084212 -0.010042 0.552700 0.101100 0
0 0.500000 -0.555700 0.437300 0.996397 -0.084212 -0.010041 0.552700 0.101100 0
0 0.050000 -5.752200 -0.635401 0.996397 -0.084211 -0.010086 0.552700 0.101100 0
wire_174186203
0 -0.500000 -0.437300 -0.555700 0.000000 0.033735 -0.999431 0.552700 0.101100 0
0 0.500000 -0.437300 -0.555700 0.000000 0.033735 -0.999431 0.552700 0.101100 0
0 0.050000 -5.740300 -0.734701 0.000000 0.033735 -0.999431 0.552700 0.101100 0
wire_174186203
0 0.000000 0.000000 0.000000 -0.707119 0.702121 0.083717 0.552700 0.101100 0
0 -0.500000 -0.437300 -0.555700 -0.707119 0.702121 0.083717 0.552700 0.101100 0
0 -0.500000 -0.555700 0.437300 -0.707119 0.702121 0.083717 0.552700 0.101100 0
wire_174186203
0 0.000000 0.000000 0.000000 0.000000 0.618415 0.785852 0.552700 0.101100 0
0 -0.500000 -0.555700 0.437300 0.000000 0.618415 0.785852 0.552700 0.101100 0
0 0.500000 -0.555700 0.437300 0.000000 0.618415 0.785852 0.552700 0.101100 0
wire_174186203
0 0.000000 0.000000 0.000000 0.707119 0.702121 0.083717 0.552700 0.101100 0
0 0.500000 -0.555700 0.437300 0.707119 0.702121 0.083717 0.552700 0.101100 0
0 0.500000 -0.437300 -0.555700 0.707119 0.702121 0.083717 0.552700 0.101100 0
wire_174186203
0 0.000000 0.000000 0.000000 0.000000 0.785852 -0.618415 0.552700 0.101100 0
0 0.500000 -0.437300 -0.555700 0.000000 0.785852 -0.618415 0.552700 0.101100 0
0 -0.500000 -0.437300 -0.555700 0.000000 0.785852 -0.618415 0.552700 0.101100 0
wire_174186203
0 -0.050000 -5.740300 -0.734701 0.000000 -0.992896 -0.118982 0.552700 0.101100 0
0 0.050000 -5.740300 -0.734701 0.000000 -0.992896 -0.118988 0.552700 0.101100 0
0 -0.050000 -5.752200 -0.635401 0.000000 -0.992896 -0.118988 0.552700 0.101100 0
wire_174186203
0 -0.500000 -0.555700 0.437300 0.000000 -0.202165 0.979351 0.552700 0.101100 0
0 -0.050000 -5.752200 -0.635401 0.000000 -0.202165 0.979351 0.552700 0.101100 0
0 0.500000 -0.555700 0.437300 0.000000 -0.202165 0.979352 0.552700 0.101100 0
wire_174186203
0 -0.500000 -0.555700 0.437300 -0.996397 -0.084212 -0.010041 0.552700 0.101100 0
0 -0.500000 -0.437300 -0.555700 -0.996397 -0.084212 -0.010042 0.552700 0.101100 0
0 -0.050000 -5.752200 -0.635401 -0.996397 -0.084211 -0.010086 0.552700 0.101100 0
wire_174186203
0 0.050000 -5.740300 -0.734701 0.996397 -0.084211 -0.010092 0.552700 0.101100 0
0 0.500000 -0.437300 -0.555700 0.996397 -0.084212 -0.010042 0.552700 0.101100 0
0 0.050000 -5.752200 -0.635401 0.996397 -0.084211 -0.010086 0.552700 0.101100 0
wire_174186203
0 -0.050000 -5.740300 -0.734701 0.000000 0.033735 -0.999431 0.552700 0.101100 0
0 -0.500000 -0.437300 -0.555700 0.000000 0.033735 -0.999431 0.552700 0.101100 0
0 0.050000 -5.740300 -0.734701 0.000000 0.033735 -0.999431 0.552700 0.101100 0
end
I think this is the biggest issue at the moment with my mask. I don't think I'm "attaching" it correctly, or even assigning the "Valvebiped" object as the bone, as instructed via the 3rdparty tutorial. I'll be looking over the sword tutorial in the meantime to see if there is any way I can figure out what I'm not doing.
Edit: Nimrodx's sword guide doesn't really help me out in regards to assigning a bone correctly in Blender because it uses a template which is already pre-assigned and positioned correctly. I need one that absolutely starts from scratch, and unfortunately, I think I'll only get that information from a workshop creator who has made working masks that are on the workshop right now.
Edit 2: I did get a copy of 3ds max about a year or two ago that I never ended up using due to being overwhelmed. If I get that going again, would you be able to help me with assigning the Valvebiped as a bone for my mask? Or better yet, if possible, would you be willing to provide a .3ds mask template for me to replace the files of, much like Nimrodx's .blend sword template? This might be my best bet for getting this to work.