XCOM 2
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TamTroll 14 Nov, 2024 @ 9:50am
Request: Guaranteed-hit low-damage melee attack
something i thought of today.

in Chimera Squad, there's a "subdue" option on all characters, a guaranteed-to-hit attack that deals 1-3 damage in melee. it's a fun tool, useful for when there's a wounded enemy that needs to go down, but nobody can hit him because of RNG.

I've been in that exact situation in Xcom 2. There have been multiple instances where I've had a single enemy unit alive but heavily wounded, and either through good cover or bad RNG, nobody can hit the guy so he holds up the game and makes it drag on for longer then it needs too while i just wait for SOMEONE to land a hit on him.

Here's what i'm proposing:

An equip-able item, like a Combat Knife or a Brass-knuckle situation, goes in one of the "pocket" slots like the Grenades or the Medkits. If a soldier has this item, then they're given an ability on a 2-3 turn cooldown that gives them a 100% guaranteed melee hit for 1-3 damage. perfect for taking down those annoying stragglers who just won't die.

High-risk righ-reward concept.

Pros:
-Guaranteed hit and damage
-Built for finishing off wounded enemies

Cons:
-Need to be in, or move into melee range (like a sword) leaving you potentially vulnerable
-Damage can not be upgraded in any way (or only gets a +2 damage boost at most maybe)
-It ends your turn when used


Might not be the "Best" item on the table, but i feel it would be handy for those "Just ♥♥♥♥♥♥♥ KILL THIS GUY!" situations where an enemy is being a huge hindrance and by all rights should be dead by now, but nobody can land a hit on him for some reason.
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TamTroll 14 Nov, 2024 @ 5:23pm 
Originally posted by Dragon32:
Have you seen this?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1751745783

seems a bit more then what i'm looking for, but will look into it, thanks!
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