XCOM 2
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[WOTC] Hand to Hand Abilities
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25 May, 2019 @ 1:48pm
5 Jul, 2019 @ 11:32am
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[WOTC] Hand to Hand Abilities

Description
FEATURES

This mod adds a generic melee ability to all soldiers, similar to Beatdown Skill for vanilla XCOM 2.
  • The ability deals low damage initially, but it will scale with soldier's rank.
  • There is also a chance to apply various status effects, such as reducing enemy Aim, Mobility, Disorienting or even Stunning them. Several status effects can be applied by one attack.
  • Activating the ability against an enemy that is already within one tile range costs one action and does not end turn.
  • The ability will randomly visualize as a Stockstrike, Punch or a Kick.
  • Soldiers that use a primary Pistol / Autopistol / Melee Weapon / Shard Gauntlet do not receive the melee ability by default.

REQUIREMENTS

None. Safe to add mid-campaign.

CONFIGURATION

The mod is highly configurable through:
..\steamapps\workshop\content\268500\1751745783\Config\XComKickAndPunch.ini
In addition to the Melee ability, the mod creates separate abilities for Punch, Kick and Stockstrike. You can configure them separately, and then:
  • Add them specific soldier classes using XComClassData.ini for that class.
  • Add them to specific weapon categories using Weapon Skin Replacer.

You can also change the abilities' position on the skill bar in this mod's XComHUDPriority.ini.

COMPATIBILITY

Should be compatible with almost anything.

KNOWN ISSUES

Punch looks bad with Sword Primary.
Punch and Stockstrike look bad with Pistol Primary.

The EXCLUDED_PRIMARY_WEAPON_CATEGORIES configuration will remove these melee abilities granted to specific weapon categories by Weapon Skin Replacer, so if you want better control over which class and weapon gets specific melee abilities, do it by granting the abilities to specific class and weapon, rather than by trying to exclude every other class, cuz it will get messy.

OTHER MODS

[WOTC] Unarmed Weapons - this mod adds Unarmed Weapons that also allow to Punch and Kick enemies.

CREDITS

The mod was created as a variation to my [WOTC] Punching and Kicking mod at the request of my patron, RambelZambel.

If you'd like me to make the mod more configurable, please first consider supporting me on patreon[www.patreon.com] so I can afford the time to do it.
Popular Discussions View All (2)
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16 Feb @ 3:00am
Russian Translation
Sadler
0
14 Sep, 2022 @ 6:58am
Spanish Translation
Kanario97
117 Comments
Iridar  [author] 15 Nov, 2023 @ 9:10pm 
@Chancellor Palpatine
No, only to soldiers.
Hel's Angel 15 Nov, 2023 @ 7:43pm 
Does this also add the unarm ability to the alien ?
Iridar  [author] 6 Nov, 2023 @ 9:05pm 
@Kinsect
It should be easy to check just by disabling my mod for a quick test.
Perpahs abilities don't appear because the knife normally doesn't have any?
Kinsect 6 Nov, 2023 @ 4:19pm 
odd... Yeah I'm not sure why the knife option isn't appearing than
sorry for bothering you Iridar
Iridar  [author] 6 Nov, 2023 @ 3:43pm 
@Kinsect
Abilities from this mod are added to all soldiers as a bonus, they don't overwrite anything.
Kinsect 6 Nov, 2023 @ 3:21pm 
I meant to say Pistol slot (with the proficiency plugin)
and it overwrites all knife attacks with it's hand to hand ability
I'd personally like to have the knife overwrite the hand to hand ability not the other way around ^^;;
Iridar  [author] 6 Nov, 2023 @ 2:37pm 
@Kinsect
What sidearm mod? What doesn't become available to use?
Kinsect 6 Nov, 2023 @ 2:31pm 
I've noticed a weird bug when using the sidearm mod and this mod-
when it has the knife equipped it won't become available to use
Iridar  [author] 10 Apr, 2023 @ 6:33pm 
@N00B
I just tested and it works fine, the melee vulnerability bonus damage is there.
N00B 10 Apr, 2023 @ 11:16am 
The melee attacks don't seem to be registered as melee damage in the game. They don't get the melee damage bonus melee attacks against Sectoids usually get.