Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
 This topic has been pinned, so it's probably important
Using the Editor
I have been looking for instructions on how to use the Editor and also to create my own levels. I ended up watching Void's videos just to get a feel for the Editor and how to start.
Anyway this is a link to my YouTube channel https://www.youtube.com/watch?v=gnCAe-lHeUA&list=PLxbzLlv2gi_YtsF7hElgEEZWvMbFdGgWW
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Showing 1-15 of 28 comments
axios2006 11 Apr, 2021 @ 5:27am 
Hi,

very useful videos! Thanks and congratulations.
Ninja_Prime 432 11 Apr, 2021 @ 5:43am 
Cheers, I enjoy creating levels that's why I really like games that ship out with Level Designers.
Ninja_Prime 432 13 Apr, 2021 @ 5:40am 
Does anyone know what the Terrain widget does, it looks like some sort of way-point marker, but for what, I can't find anything about it?
Last edited by Ninja_Prime; 13 Apr, 2021 @ 6:07am
Pintea  [developer] 13 Apr, 2021 @ 6:26am 
Originally posted by Ninja_Prime:
Does anyone know what the Terrain widget does, it looks like some sort of way-point marker, but for what, I can't find anything about it?
It's for masking out terrain: specify what parts of the terrain you want to be visible.
We use it for cutting holes into it, for pools/bridges and anything that needs to be visible below ground level.
Ninja_Prime 432 13 Apr, 2021 @ 8:38am 
Originally posted by Pintea:
Originally posted by Ninja_Prime:
Does anyone know what the Terrain widget does, it looks like some sort of way-point marker, but for what, I can't find anything about it?
It's for masking out terrain: specify what parts of the terrain you want to be visible.
We use it for cutting holes into it, for pools/bridges and anything that needs to be visible below ground level.
Thanks for the heads-up, will there be any instructions on how to use the Editor or videos created by yourselves in the near future?
Pintea  [developer] 14 Apr, 2021 @ 12:41am 
Originally posted by Ninja_Prime:
Thanks for the heads-up, will there be any instructions on how to use the Editor or videos created by yourselves in the near future?
Uh maybe, but usually the community has done that better than us, for example check out Void's videos. We'll see if the need arises.
Ninja_Prime 432 23 Apr, 2021 @ 12:01pm 
Since the latest patch, an area waypoint widget was implemented, I've tried to use it but can't get it to work, what is is supposed to do and more importantly how do you use it?
Pintea  [developer] 24 Apr, 2021 @ 7:59am 
Originally posted by Ninja_Prime:
Since the latest patch, an area waypoint widget was implemented, I've tried to use it but can't get it to work, what is is supposed to do and more importantly how do you use it?
It restricts enemies to that area, you need to target it with an AI
Ninja_Prime 432 24 Apr, 2021 @ 9:29am 
Thank-you for the information, so just to clarify, does it mean that if I assign an AI to an area zone, it will not be able to go beyond that area, so it can only see enemy inside the area and will not investigate beyond it? Or if it see's enemy beyond the area it will not investigate?
Pintea  [developer] 25 Apr, 2021 @ 2:09am 
Originally posted by Ninja_Prime:
Thank-you for the information, so just to clarify, does it mean that if I assign an AI to an area zone, it will not be able to go beyond that area, so it can only see enemy inside the area and will not investigate beyond it? Or if it see's enemy beyond the area it will not investigate?
It will investigate only inside the area. I might be wrong though, let me know if you get other results.
Ninja_Prime 432 9 May, 2021 @ 9:50am 
Is there a limit to how many objects, humans etc you can use in the Editor? The reason I ask is that I have created a fairly large map and I have just started to notice that the game keeps crashing after a few minutes. Thanks in advance.
Pintea  [developer] 10 May, 2021 @ 3:58am 
Originally posted by Ninja_Prime:
Is there a limit to how many objects, humans etc you can use in the Editor? The reason I ask is that I have created a fairly large map and I have just started to notice that the game keeps crashing after a few minutes. Thanks in advance.
You should get an error when you reach that limit in the Editor. If you don't see the error when adding new objects, the crashes probably come from somewhere else (the limit is currently 4096 max objects).
You can email us the map + crashdumps and I'll look into it: devteam(at)inthekillhouse(dot)com
Ninja_Prime 432 10 May, 2021 @ 12:01pm 
Originally posted by Pintea:
Originally posted by Ninja_Prime:
Is there a limit to how many objects, humans etc you can use in the Editor? The reason I ask is that I have created a fairly large map and I have just started to notice that the game keeps crashing after a few minutes. Thanks in advance.
You should get an error when you reach that limit in the Editor. If you don't see the error when adding new objects, the crashes probably come from somewhere else (the limit is currently 4096 max objects).
You can email us the map + crashdumps and I'll look into it: devteam(at)inthekillhouse(dot)com

I have emailed the crash files and also the level. Thanks.
Ninja_Prime 432 17 May, 2021 @ 12:32pm 
Originally posted by Pintea:
Originally posted by Ninja_Prime:
Is there a limit to how many objects, humans etc you can use in the Editor? The reason I ask is that I have created a fairly large map and I have just started to notice that the game keeps crashing after a few minutes. Thanks in advance.
You should get an error when you reach that limit in the Editor. If you don't see the error when adding new objects, the crashes probably come from somewhere else (the limit is currently 4096 max objects).
You can email us the map + crashdumps and I'll look into it: devteam(at)inthekillhouse(dot)com
I have been testing this Area widget but I cant get it to work, am I doing something wrong. I tried it on some of my own maps and the AI does not stay in the area. I have linked the AI to the widget and also the widget to the AI with no effect at all. It would be good if this widget was used to make the AI walk around in the restricted area without having to create a specific path for it, this would then make the AI totally free roaming and make the game play more challenging
Maaaate 2 29 May, 2021 @ 3:58am 
Picking up where I left off:

I still see no answer to NP's question on how the AI Area works.

Further questions:
Q1 What is the Escape Zone for and how does it function?
Q2 Likewise what are the POI Invisible/POI Invisible animation units and how do they function?
Q3 How do you stop an AI from moving from a position? I have tried reducing the reaction area to zero but they still move from where they are placed. I have figured out a workaround but am curious to know if there is a proper way of doing it.
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