Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
very useful videos! Thanks and congratulations.
We use it for cutting holes into it, for pools/bridges and anything that needs to be visible below ground level.
You can email us the map + crashdumps and I'll look into it: devteam(at)inthekillhouse(dot)com
I have emailed the crash files and also the level. Thanks.
I still see no answer to NP's question on how the AI Area works.
Further questions:
Q1 What is the Escape Zone for and how does it function?
Q2 Likewise what are the POI Invisible/POI Invisible animation units and how do they function?
Q3 How do you stop an AI from moving from a position? I have tried reducing the reaction area to zero but they still move from where they are placed. I have figured out a workaround but am curious to know if there is a proper way of doing it.