STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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SciFi At War - The Original
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3.302 GB
3 SEP 2017 a las 10:13 p. m.
24 OCT 2017 a las 2:46 a. m.
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SciFi At War - The Original

Descripción
I made this mod a VERY long time ago.
It still seems to work, but I cant make any promises
I know that Stargate, Star Trek, Battlestar Galactica, Star Wars, Halo, and Starship Troopers factions are finished. Their Tech Trees are in the gallery. Do you have a cool image you want me to share on here? Link it in the future suggestions discussion.
Theres a few others that are not (but are visible, do not use them)
Also do not use any of the ships from the supergate or shipyard that have odd icons. Only the first 3 are meant to be playable in combat, the others are just for laughs

In skirmish there is a small station near your starbase, that is what you use to unlock tech upgrades and other ships.

Yes this mod uses assets from others. I had their permission to use them a while ago, and you need to check with the original mods to get thier permision before using them.
Yes there is bugs, yes this is unfinished, and I probably wont have much time to work on it. But if you find a bug, and a way to fix it let me know in the discussion thread.

If you like them, check out the other mods on steam as most seem to be making the transition atm.

When this mod fell from moddb under the massive MODDB NBC DMCA of BSG stuff, I moved to helping other independant scifi projects. If you want to help go here - https://www.facebook.com/SaveSciFi/
Since I made this mod, I wrote a book, get it free here - https://www.facebook.com/SSFAnthology/

STEAMMOD=1127709864

acc to Capt Run this works as a modpath
Modpath=..\..\..\workshop\content\32470\1127709864

Enjoy
Spino
Discusiones populares Ver todo (8)
49
15 FEB 2022 a las 5:34 p. m.
Bug Reporting
Spinobreaker
41
18 NOV 2024 a las 4:01 p. m.
Future Ideas
Spinobreaker
12
25 DIC 2017 a las 2:17 a. m.
Balancing Explained
Spinobreaker
607 comentarios
HardTek 7 JUN a las 8:16 a. m. 
:) :steamthumbsup:
Lansing 10 MAY a las 10:07 p. m. 
My first favorite mod is Trek Alliance, which I ironically don't play a lot, though I can't tell what my second favorite is between this and YodenMod.
Spinobreaker  [autor] 10 MAY a las 4:05 a. m. 
@Spartan4_5 - Not at the moment. I have considered redoing it. But it took hundreds of hours, and I dont have that anymore.
Spartan4_5 10 MAY a las 2:58 a. m. 
love the mod bro! Do you have any plans on continuing it or no? it's awesome as is! i'm just wondering lol
SVaughan 2 ABR a las 7:46 a. m. 
@devauxh
This mod hasn't been updated for 8 years. It's not going to be updated ever. It's an abandoned mod.
devauxh 2 ABR a las 7:15 a. m. 
can you add a doctor who faction so you can actually play with dalek ships
XALORR 29 MAR a las 1:28 p. m. 
The textwall starts
here:
👇🖖👇
XALORR 29 MAR a las 1:27 p. m. 
The Trek Faction are realy strong.
Maybe little bit op. 🤭
After build a Borg Cube the fight was over before it ends realy🤣

The B5 Faction can't build turrets or has research abilitys and no the two free Units! 🤣

The Most of the Wing Commander Units have no Weapons and this Faction can't build Turrets.
Buuut all Units are avaible..surly nice..when they can be fight but they can't. XD

The BSG Units are realy cool.
And a good Counterpart to the Star Wars Units.
And they can jump, whats helpfull wehn the ai attacks my mines again.

The Starship Trooper Faction is the best to be encounter every attacks on mines.
But for a reason the Game crash when i beginn contoll the situation. XD
Ok not realy but the timing is perfect.

At all the ai in this mod is odd.
It ignored to build the Mine behind the own Station
and attacks my mines instead.
And ignored my units in same time.
Realy strange. 😅
XALORR 29 MAR a las 1:26 p. m. 
------------

One Thing i must edit in the XLM

At all the ai in this mod is odd.
It ignored to build the Mine behind the own Station
and attacks my mines instead.
And ignored my units in same time.
Realy strange. 😅
But i love this Mod.
XALORR 29 MAR a las 1:26 p. m. 
----------

Update:
First:
In the XLM file: Starwars_spaceunits
The Broadside cruiser have a tactical health of 30000!
I was wondering why this unit are not go down
when 5 squadrons of bombers attacks it. XD
I have delete the additional "0" 😋

Second:
I had think that SpaceUnitTargetingPriorities XLM
was the reason why the AI so obsessed to
destroy my mines but build no owns.

</Attack_Priorities>
<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
<Unit_Exclusions>
Destroyable_Asteroid_Small,
Destroyable_Asteroid_Medium,
Destroyable_Asteroid_Large,
Destroyable_Asteroid_Huge
</Unit_Exclusions>
</Priority_Set>

I have delete the complete File,
but no effect.
Exist a methode to fix that?
It's after a couple of matches be very boring and annoying
to prevent the enemy to destroy my mines again and again.

Third:
I have see a XLM rar file with identic named xlm files like in the mainfile.
For more factions?
Or simply a Backup?