Total War: WARHAMMER II

Total War: WARHAMMER II

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Skaven Unit Pack (Loreful / WIP)
   
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Tags: mod, Units
File Size
Posted
Updated
15.303 MB
23 Nov, 2017 @ 1:12pm
6 Jul, 2020 @ 12:23pm
69 Change Notes ( view )

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Skaven Unit Pack (Loreful / WIP)

In 1 collection by Solacex
TWWH2
81 items
Description
Last updated: 06.07.2020 (dd/mm/yy)

SHOULD BE PRETTY MUCH COMPATIBLE WITH ANYTHING
You may find 1-2 ? units in custom battles, this means that these that are units currently being worked on
If you make a video while using this mod, be sure to hit me up! :)
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If you enjoy my mods, please consider donating here: Ko-fi Donation link[ko-fi.com]
It mainly helps me to spend more time on working on them.

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Rat Swarm
Very quick, yet small creatures willing to tear anyone who routes the field limb from limb.

Giant Rats
A bigger & sturdier version of the ratswarm, has bonus damage vs cavalry.

Rattling gunners!
Rat-atatatat

The Verminlord
Casts powerful spells at a reduced cost!

The Pusbag
The Plague Monks made this puny slave rat into one that explodes!
Also does damage over time to enemy units close to him.

The Packmaster!
Boosts Morale & Charge bonus in an area around himself & is able to swam 2 Rat Swarms on the map.

The Warp grinder
Help your allied units move around the battlefield.

Warplock Jezzail
Their range makes me moist.

Warpstone Thrower
Many skaven slaves have died to test this badboy out, now it's time to use it in battle!
Throws multiple shards of warpstone which allows for good damage in an area.

Rattling Copter
Now shoot your enemies whilst flying!

And the newest unit(s) added to the mix:
Stormfiend -> Doomflayer Gauntlets
Stormfiend -> Shock Gauntlet

Doomflayer = Anti-Infantry
Shock = Anti-Large


More edits will be made to these later. I released them early since I will not continue to work on this mod for another 15 hours.

Look at the change notes for more info!

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To make myself clear, the current units will never be done as long as balance is trying to exist so hit me up if you think something needs a change! :D
I make use of the change notes, if you want to see what was changed, take a look over there.

If you have any doubts regarding whether something is loreful or not, be sure to give this link a visit!
http://www.twcenter.net/forums/showthread.php?740692-Information-Thread-for-Potential-New-Skaven-Units
It provides context & links to all of the units.
Credits to PaulH for that. :^)



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Other mods by me
Beastmen Overhaul (WIP)
Popular Discussions View All (2)
6
2 Aug, 2018 @ 6:37pm
Vote for the last Stormfiend version!
Solacex
3
26 Nov, 2017 @ 11:28am
Regarding the ratling gunner damage.
Solacex
323 Comments
Aiden_2010 28 Dec, 2022 @ 5:41pm 
i think the adding dlc units is weird cuz u should have to buy dlc to get dlc units but its fine ig, but the new stuff is awesome better 💪🐀
Smokey - Supp 17 May, 2021 @ 3:21pm 
This mod is so good for us who dont want to or cant afford hand out £80 for all the dlcs on wh2. Thank you, not everyone can afford all the extras for the game.
Xenon 10 Feb, 2021 @ 12:23pm 
Someone should make submod so it would use my stormfiends :P
Chungus Amongus 8 Feb, 2021 @ 8:01pm 
Hey bud, looks, like great stuff, I'd say it's appreciated if you keep the unique stuff available, just cut it out from the rest that CA got round to (Ratcopter, Rat Swarm, Verminlord are my picks) and keep them alive, they look great!
Tarkummawa 1 Jan, 2021 @ 3:09am 
Just keep the unique units left, Sir, for they are great
Invicta 12 Dec, 2020 @ 3:53pm 
id say keep the still unique units that arnt in the base game, and get rid of the weapon teams and what not that are already in the game (or make them special recruitment type units.)
WideZone 11 Dec, 2020 @ 7:51am 
pls update and don't remove! <3
AreZ #noform 8 Dec, 2020 @ 10:40am 
pls update
wikkyd 4 Dec, 2020 @ 2:14pm 
Yeah I'd just remove the units and keep the others as a verminlord is quite fucking cool honestly
Reaper415 22 Nov, 2020 @ 12:25am 
Instead of removing the mod entirely, why not just cut down the units that are in game and keep the ones that are not? Or at least keep the stormfiends since I think they'll be in great demand among skaven players. Can also make a mod for the new patch which adds only Stormfiends to the Moulder workshop or something. Your call ultimately.