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You aren't making whales unless your city is housing capped due to lack of freshwater and need two builder charges for each of the improvement. It becomes very strong after feudalism, otherwise making a bunch of 3 charge builders and consuming 2 charges and 1 pop destroys your tempo early game.
This civ needs some form of early game growth. it scales fine. Idk what's thematic, but maybe extra yields on cap if it's settled on the coast on tundra? you need at least a 4/2 or 4/3 base.
Otherwise +1/+1 on coastal tundra and +2/+2 on coastal snow tiles twithout a bonus resource provides enough base yields to curve into the midgame.
Runtime Error: D:\Steam\steamapps\workshop\content\289070\871712879\Lenses\Scout\ModLens_Scout.lua:68: attempt to index a nil value
stack traceback:
D:\Steam\steamapps\workshop\content\289070\871712879\Lenses\Scout\ModLens_Scout.lua:68: in function 'OnUnitSelectionChanged'
[C]: in function 'func'
[C]: in function '(anonymous)'