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Tech Raiding [1.0]
   
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Mod, 1.0
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2018年5月20日 10時33分
2018年10月22日 17時12分
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Tech Raiding [1.0]

解説
1.0 Update! Now working with Rimworld release version 1.0! Be sure to report any bugs and definitely leave feedback on balance.

Works fine with saves

I recommend the mod RimQuest if you're having trouble coming across cores. They can be rare, especially if you have a lot of other mods installed.

Starting Scenarios:

Ancient Technology - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1596478860

Raider Technology - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1596480667

CURRENT FEATURES:

3 new analyzer-style buildings that can be hooked up to your research bench, each unlocking a new associated tech tree (Lost, Raider, and Mechanoid). All analyzers are craftable and require cores that can be obtained through world quests

Each tree gives recipes to craft the following:

LOST TECH:

Laser Rifle - Slower, more powerful Assault Rifle
Heavy Las Rifle - Slower, more powerful Laser Rifle with a 4 round burst
Neo Helmet - Power armor helmet that adds accuracy due to a built in targetting HUD
Laser Turret - Laser, on a turret
Chicken Cloning Facility - A structure that will constatly produce ferilized chicken eggs, at the cost of some eggs and a Lost core during construction.
Neo Armor - Heavy power armor with high insulation, durability, and protection. Requires Lost Core.

RAIDER TECH:

Double Barrel - A double-barreled shotgun that fires 2 shots in succession, long reload time. Longest range out of all vanilla shotguns
Sawed-off shotgun - A sawed-off version of the Double Barrel, much shorter range, but higher damage and faster aim time.
Bolter - A double-barreled rifle witha good range, high damage, and built in cleaver for melee combat. Good for pawns with high shooting and melee.
Raid Launcher - A transport pod launcher with double the fuel capacity (And therefore double the range)
Flak Turret - Double-barreled shotgun turret
Brutal Armor - Power armor that enhances melee abilties (+20% melee dodge and melee hit chance). Requires Brutal Core.

MECHANOID TECH:

Suppression Cannon - A weaker charge blaster, wieldable by humans
Scattergun - A gun that fires a large scatter of energy pellets.
Suppression Turret - Suppression cannon mounted on a turret
Drills - Automated metal drills that can mine either steel or plasteel. Require an AI persona core for crafting
Servo Armor - Power armor that enhacnes work and move speed (+0.15c move and 15% work speed). Requires AI Persona core.


Misc:
Centurion - A large laser cannon that requires both mechanoid and lost technology
Combat Rifle - A semi-auto rifle carried by outlanders, raiders, and traders. Cannot be crafted, only purchased or looted.

Many of the above items can also be carried by raiders and traders, so they are obtainable before you recover the required analyzers for research, they are just expensive and uncommon.


Please leave feedback on balance and quality. Most of the art is temporary or WIP. Feel free to leave suggestions!
人気スレッド 全て表示 (2)
2
2020年1月10日 12時15分
automated drills ~ weak
Prester
2
2018年12月30日 9時41分
Compability with High Tech Laboratory Facility mod
Montoya Por Favor!!
97 件のコメント
annavictori12 2021年4月3日 4時24分 
brutal analyzer does not connect, I put it next to it, and a little further. Technology does not work
velcroboy333 2020年5月20日 20時18分 
Updated for 1.1: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2103664182

@Skoots, if you ever want to take over again, let me know. Thanks.
Nishe 2020年4月11日 1時34分 
I see that 40k inspiration in the names. And I approve.
Herocayman 2020年4月4日 15時11分 
pls update
feydras 2020年4月3日 18時46分 
Miss this mod and also hoping for a 1.1 update
megacoosboy 2020年3月1日 14時30分 
Any chance we will see this 1.1? I feel like this would play really well with Royalty.
Especially with the new mechanoid events. This mod is so much fun i'd miss not having it!
Mr Unsubscribe 2020年2月29日 12時28分 
1.1?
Skoots  [作成者] 2019年11月8日 20時50分 
@bearhiderug Yeah that's a heavily recommended mod, I actually use it as well and it helps a lot especially if you have a lot of other mods that have an impact on quest rewards.
Skoots  [作成者] 2019年11月8日 20時45分 
@TitaniumProdigy They're rather rare, it's pure chance if it decides to give you one or one of the vanilla unique items you can get from caravan quests (like Power Cells and Chemfuel plants). Having a lot of mods installed that add caravan rewards can compete with the cores and make them less frequent.

They're also meant to be rare and a lot of the weapons and armor are obtainable by other means without the cores. Weapons and armor can appear on raiders and in pirate camps (Raiders can also carry las rifles if you have the mod that lets Raiders use Charge Rifles, as they are the same tech level). This is intended to give you items worth trading for when you can manufacture an assault rifle or charge rifle every couple of days.
PlaguedShaman 2019年11月8日 20時02分 
How rare are these Cores to find? i'm just curious been in a colony for about 2.5 years game time