STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Age of Legends v1.341: TOTAL IMMERSION
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Game Type: FOC
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Opdateret:
16.923 GB
2. aug. 2018 kl. 14:48
25. juli kl. 8:09
162 ændringsbemærkninger ( vis )

Abonner for at downloade
Age of Legends v1.341: TOTAL IMMERSION

I 1 samling af Story_Continues
Star Wars: Age of Legends
5 genstande
Beskrivelse
Welcome to the definitive Star Wars Expanded Universe simulator...

Age of Legends is a full Total War-style total conversion, set in the Expanded Universe, covering the aftermath of Endor to the defeat of the Yuuzhan Vong. It features 22 playable factions so far – including the official Rise of Caedus expansion pack, dozens of non-playable minor factions, decades of Star Wars history and 50 Galactic Conquest campaigns.



What’s new in v1.34?
• New units for every single faction
• Completely rebuilt New Republic faction
• Completely rebuilt and massively expanded Galactic Empire faction
• Imperial leadership and regime mechanic
• Customisable Imperial squadron loadouts for Star Destroyers
• Overhauled space tooltips
• New space station system (sell and upgrade space stations)
• New playable faction: Ylesian Republic
• New Galactic Conquest map, ‘28 ABY: The Battle for Ylesia’
• Heavily upgraded AI now poses a serious challenge to the player
• Sound overhaul (with more to follow in subsequent releases)
• New faction colours to enhance readability
• Many tweaks, rebalances, bug fixes

Playable factions:
Major powers
Galactic Empire, New Republic, Yuuzhan Vong Empire

Imperial warlords
Restored Empire, Zero Command, Maw Irregular Fleet, Pentastar Alignment, Eriadu Authority, Crimson Comand, Zsinj’s Empire

Minor powers
Corporate Sector Authority, Mandalorian Clans, Yevethan Protectorate, Ylesian Republic

Unknown Regions
Chiss Ascendancy, Empire of the Hand, Vagaari Empire, Killik Hives, Ssi-ruuvi Imperium

Underworld
Hutt Cartel

Key features:
• More factions than ANY other mod
• Rich, detailed, Legends lore based rosters for all factions
• 1000s of new land and space units
• 100s of heroes not seen in any other mod
• 50 Galactic Conquest scenarios based on the Expanded Universe
• Chance Encounters: space battles feature smugglers, pirates, raid fleets, gangsters, civilians and more. Some will help you, some will fight both sides!
• Encounter non-playable micro-factions like Black Sun, the Zann Consortium, scavengers, pirates, Lord Cronal, Lumiya’s Fleet, the Far Outsiders, the Smugglers’ Alliance and more
• “What-if” Infinities scenarios
• Invasion Mechanic lets you see what happens if the Yuuzhan Vong begin their invasion, adding huge replayability to each scenario
• Immersive land combat with aerial dogfights, buildable bombers, map-range artillery pieces and full-spectrum tactics requires to win
• Future releases will include MANY new factions and scenarios

Launching The Mod:
1) Subscribe; 2) Go to your Game Library, right click on Empire At War, click on 'Properties', in ‘Launch Options’ paste: STEAMMOD=1463042552; 3) Launch Forces of Corruption. N.B. The in-game mod launcher does not work.

Age Of Legends: The Essential Guide:

The Essential Guide is a reader-supported publication with Development Diaries, exclusive previews and votes on content for paid subscribers. You can subscribe here[ageoflegendstheessentialguide.substack.com] to gain FULL access.

The Age of Legends Mod Series:
The mod, expansion pack, and official submods can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2429062366

Join The Discord Community:
https://discord.gg/KzHTHsq

Credits And Disclaimer: :
I take no credit for the models/particles used - they are all included here with the permission of the original authors. Years ago this mod began life as a mere submod for Thrawn's Revenge 2.1, and AoL still includes a little bit of that mod in its underlying files. I take *no credit* for that work, this is released with the permission of the EAWX team but the Age of Legends mods are in no way affiliated with EAWX. The Age of Legends has evolved a lot since then, with many, many new models/assets from the Alliance mods and from the Vong Invaders Expansion, Rise of the Mandalorians, Republic at War, the Remake mod and from many others modders including Warb_Null, EvilleJedi, evilbobthebob, amazing commissions from Farseer and more: Dark Grazi, Jeroen and Remake mod for the expanded GUI, Schurizek, Republic at War for the AV-7, Sly 442/Kubli and Gorkon for the Ludwick, Sly442 and Kalani6342 for the 008 Heavy Landspeeder, SpyLakeWalker for the Velox. All models are used with permission - and with my sincere gratitude. Jeroen/Gaukler for low orbit and other new planets/shaders. Farseer for the Owool interceptor. Sly442 for new ship models. Rebelmoon and Sithsherald for their unique Ugly fighter model. Warper243 for the Imperial Conscript trooper. MaxiM for the amazing company spawner system. Phoenix Rising and EAWX/Rogue for new land maps. And the EAW Discord Community modding world for being so helpful and supportive. I want to accurately credit all models used, please let me know if I have accidentally omitted a credit. You can download the latest version of EAWX here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125571106

Bug Reporting:
If you encounter a bug please report it on Discord with as much information as possible. Comments below are NOT routinely replied to.
Populære diskussioner Vis alle (79)
3
15. feb. kl. 2:10
Ground battle crashes, seperate circumstances
Rikimaru
2
5. feb. kl. 11:23
AI Issues?
The Italian War Effort
4
19. juni 2024 kl. 14:29
Hi. I want to report crashes
Benja
2.263 kommentarer
meemt8 27. juli kl. 10:56 
PS. Thanks for making a fun Game
meemt8 27. juli kl. 10:56 
Potential Solutions:
-1 Add more Satelites:
I don't know how much work this would take. Probably a lot but there would be several advantages.
- More production Satelites would make it easier to increase funds.

- Give more of a Defensive advantage to the Defending system especially if Pirates are also involved in the battle.

- Allow for more fighters to be produced while still maintaining the use of the system primarily for either defensive or production purposes.

- 2 Make Trade routes have a bonus.
- In some of the smaller games you have interruptions in the hyper lanes that can't be built in but can provide a financial kick back. Based around the trade route wars in Star wars. I think this would also be a good way to bring in cash. Thus prolonging the production window.
meemt8 27. juli kl. 10:56 
So I have really enjoyed playing this Mod off and On again for I believer the past four years know.
I have really enjoyed many of the new systems being brought into the game.
However, There is one con that has come up recently that has made the game a lot more frustrating to play.

The Shut down of production when the budget runs out between the eras time clock.
While I think upgrading the financial system is a good idea and I support, The current system in v1.341 really disadvantages the smaller factions. From what I can estimate you need about 15000 credits at the very least to get through one era's worth of production or approximately 15-20 planets producting credits including space stations.
Gniadex 27. juli kl. 0:23 
How can I progress in era? I'm playing as EoTH and I'm stuck in era 1..
Ch33ksThatCl@p 18. juli kl. 23:26 
When will land skrimish be added?
Story_Continues  [ophavsmand] 13. juli kl. 13:11 
Mister Cthulhu 7. juli kl. 23:02 
Any plans for a FTGU version?
trwmo806 7. juli kl. 21:21 
Would also like to know how to fix the green vong.
Cyber 7. juli kl. 16:49 
Does anyone know how to fix the Vong infantry being solid green?
Anakin FreakWalker 2. juli kl. 18:26 
does the restored empire have a tech upgrade or is it static to just the that tech they have in era 1?