Space Engineers

Space Engineers

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Star Trek: Discovery Mod
   
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Type: Mod
Mod category: Block, Character, Other
File Size
Posted
Updated
114.527 MB
17 Jan, 2019 @ 10:02am
21 Aug, 2019 @ 9:46am
13 Change Notes ( view )

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Star Trek: Discovery Mod

Description
Introducing the STAR TREK Discovery Mod for Space Engineers, by FirstOfficerEd and Captain Jack!

In celebration of Star Trek Discovery Season 2 launching today, we’ve decided to release the mod to you. Bare in mind, it’s still a Heavy Work In Progress and we would love your feedback on how to improve it.

Currently in the mod:
- DISCO Captain’s Chair (Based off of U.S.S Discovery)
- Helm Consoles (U.S.S Shenzhou)
- DISCO Style Corridor Segments
- 4 Phaser Type Turrets (Based off of Discovery-era Technology)
- Disruptor type Turret (Based on Discovery-era Klingon Technology)
- Photon Torpedo Launcher
- Discovery Phaser Pistol (Thanks to OrangeP9 for the model)

These blocks are fully functional and ready for you to take on the Final Frontier.
Energy weapon code by Cython. Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635057556

Known Bugs:

- The small panel at the bottom of the corridor pieces changes from corridor to corridor.
- The rotatory segment of the Captains Chair is pink. This is a texture bug that hasn't been hammered out.
- The character holding the Phaser Pistol is a little awkward, especially when moving. This is because of the animation being made for holding a rifle, not a pistol-like weapon.

Newest Update:
- Added the Discovery Phaser Pistol. (Model by OrangeP9)

Please report any additional bugs to us using the comments / discussions below.
Feedback is appreciated as we would like to build this to be the Ultimate Star Trek Discovery mod that you can use for Space Engineers!


Are you a modder or have skills in mod making (Modeling / sound design.etc) ?
Then please contact us via Discord!

Captain Jack#3204
Firstofficered#3080


Thank you!

Live long and prosper -

Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is non-commercial and intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures.
This is a Star Trek Fan-Art-Mod
85 Comments
Seigneur Elrond 13 Nov, 2024 @ 5:58am 
@Masterbuilder2.0 AHH IS NIce
The Doctor 29 Oct, 2024 @ 9:23pm 
discovery is trash shouldnt even be cannon
firstofficered  [author] 22 Mar, 2024 @ 3:44pm 
I'm actually not sure, to be honest. Haven't really thought about it.
Federation Cosmic-Bolt 7 Mar, 2024 @ 1:34pm 
Do you think you'll ever made a version of this with Weapon Core?
JoshiBSG75 12 Nov, 2020 @ 4:35pm 
Hey, one question, can you look over it again. The towers are still firing on coupled grids. He shoots everything that hangs on an engine or block connector. LG Josh
firstofficered  [author] 28 Jun, 2020 @ 2:50pm 
They generally do for code reasons. However, the turret will refuse to make its ammo if the power requirement isn't met.

That power requirement scales the more you add, so a ship that uses 50 turrets, with each turret requiring 3 KW of power, would require enough power generation to meet a 150 KW draw, or none of the weapons can draw power. (Stupid, I know. Blame the original mod maker, not me)
Captn 27 Jun, 2020 @ 11:56pm 
It says the phaser turrets each take a different kind of energy cell
firstofficered  [author] 27 Jun, 2020 @ 11:45pm 
They don't take ammo. They take power. Only torpedoes should take ammo.
Captn 27 Jun, 2020 @ 11:19pm 
I just noticed that you cannot produce the ammo for the 3 turrets that require actual ammo in the assembler
firstofficered  [author] 27 Jun, 2020 @ 11:17pm 
Hmm...I haven't seen this error myself, and I haven't seen any in the code about a turret suddenly going stupid. It might be a bug in Keens stock code.