Stellaris
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Expanded Megastructures and Technology
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1.515 MB
2019年1月18日 17時29分
7月13日 18時48分
153 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Expanded Megastructures and Technology

Tovius 作成の 1 件のコレクション
Expanded Mod Collection
53 アイテム
解説
A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features.

Main Features Include:
Improved districts for Habitats
Better Gaia, Hive, and Machine Worlds
New cloning-related origin
Create a synthetic lifeform
Improved Motes, Crystal, and Gas job techs
Zro, Dark Matter, Living Metal manufacturing techs
Improved Shroud Covenants
A long list of other new technologies

Mod Compatability
Requires UI Overhaul, Bigger Planet View, or a similar mod in order to show all districts on habitats.

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
人気スレッド 全て表示 (4)
34
6月30日 19時40分
ピン留め: Bug Reports
Tovius
8
2024年3月4日 15時27分
ピン留め: Suggestions
Tovius
1
2020年4月5日 1時15分
ピン留め: Features
Tovius
137 件のコメント
Red Skull 6月18日 0時33分 
+1 To waiting until a more stabilized version of Stellaris is released, They really need to just create a huge 4.1 patch that fixes everything they are trying to fix and balance and then leave it for a few months. The constant updating is ridiculous.

Thanks for your mods, @Tovius
B flat 6月16日 18時53分 
@Tovius it's completely fine if you want to wait a week or two until PX slows down or something
kahvipensas 6月14日 1時52分 
I understand that, I'm not keeping up with changes either... Every time I solve some conflict, another pops up!

Makes me wish Paradox had pushed back the release of 4.0, instead of releasing on schedule and then popping out patches several times a week!
Tovius  [作成者] 6月14日 1時41分 
Its the game updating faster than I can keep up
kahvipensas 6月14日 1時04分 
tech_fe_assembly_2 is using the weight modifier inline script of fe_assembly_1 instead of 2. There is also a modifier of
building_fe_assembly_1_cap = 1

Are these intentional or errors?
Aki Zeta-9 6月5日 21時37分 
I mean 00_fallen_empire_tech.txt from this mod overwrites repeatable fallen empire building techs that were recently updated.
Aki Zeta-9 6月5日 11時47分 
00_fallen_empire_tech.txt overwrites fe building techs
Tovius  [作成者] 6月5日 11時01分 
This mod shouldn't touch any od the building techs
Aki Zeta-9 6月5日 10時32分 
FE building techs have been updated in recent patch
Tovius  [作成者] 5月25日 10時42分 
Thank you for your work. It will be fixed in the next update.