Stellaris
183 valoraciones
Expanded Megastructures and Technology
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1.515 MB
18 ENE 2019 a las 5:29 p. m.
13 JUL a las 6:48 p. m.
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Expanded Megastructures and Technology

En 1 colección creada por Tovius
Expanded Mod Collection
53 artículos
Descripción
A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features.

Main Features Include:
Improved districts for Habitats
Better Gaia, Hive, and Machine Worlds
New cloning-related origin
Create a synthetic lifeform
Improved Motes, Crystal, and Gas job techs
Zro, Dark Matter, Living Metal manufacturing techs
Improved Shroud Covenants
A long list of other new technologies

Mod Compatability
Requires UI Overhaul, Bigger Planet View, or a similar mod in order to show all districts on habitats.

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Discusiones populares Ver todo (4)
34
30 JUN a las 7:40 p. m.
FIJO: Bug Reports
Tovius
8
4 MAR 2024 a las 3:27 p. m.
FIJO: Suggestions
Tovius
1
5 ABR 2020 a las 1:15 a. m.
FIJO: Features
Tovius
137 comentarios
Red Skull 18 JUN a las 12:33 a. m. 
+1 To waiting until a more stabilized version of Stellaris is released, They really need to just create a huge 4.1 patch that fixes everything they are trying to fix and balance and then leave it for a few months. The constant updating is ridiculous.

Thanks for your mods, @Tovius
B flat 16 JUN a las 6:53 p. m. 
@Tovius it's completely fine if you want to wait a week or two until PX slows down or something
kahvipensas 14 JUN a las 1:52 a. m. 
I understand that, I'm not keeping up with changes either... Every time I solve some conflict, another pops up!

Makes me wish Paradox had pushed back the release of 4.0, instead of releasing on schedule and then popping out patches several times a week!
Tovius  [autor] 14 JUN a las 1:41 a. m. 
Its the game updating faster than I can keep up
kahvipensas 14 JUN a las 1:04 a. m. 
tech_fe_assembly_2 is using the weight modifier inline script of fe_assembly_1 instead of 2. There is also a modifier of
building_fe_assembly_1_cap = 1

Are these intentional or errors?
Aki Zeta-9 5 JUN a las 9:37 p. m. 
I mean 00_fallen_empire_tech.txt from this mod overwrites repeatable fallen empire building techs that were recently updated.
Aki Zeta-9 5 JUN a las 11:47 a. m. 
00_fallen_empire_tech.txt overwrites fe building techs
Tovius  [autor] 5 JUN a las 11:01 a. m. 
This mod shouldn't touch any od the building techs
Aki Zeta-9 5 JUN a las 10:32 a. m. 
FE building techs have been updated in recent patch
Tovius  [autor] 25 MAY a las 10:42 a. m. 
Thank you for your work. It will be fixed in the next update.