Stellaris

Stellaris

183 次評價
Expanded Megastructures and Technology
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更新時間
1.515 MB
2019 年 1 月 18 日 下午 5:29
7 月 13 日 下午 6:48
153 項更新註記 (檢視)
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Expanded Megastructures and Technology

在 Tovius 的 1 個收藏中
Expanded Mod Collection
53 個項目
描述
A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features.

Main Features Include:
Improved districts for Habitats
Better Gaia, Hive, and Machine Worlds
New cloning-related origin
Create a synthetic lifeform
Improved Motes, Crystal, and Gas job techs
Zro, Dark Matter, Living Metal manufacturing techs
Improved Shroud Covenants
A long list of other new technologies

Mod Compatability
Requires UI Overhaul, Bigger Planet View, or a similar mod in order to show all districts on habitats.

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
熱門討論 檢視全部(4)
34
6 月 30 日 下午 7:40
置頂: Bug Reports
Tovius
8
2024 年 3 月 4 日 下午 3:27
置頂: Suggestions
Tovius
1
2020 年 4 月 5 日 上午 1:15
置頂: Features
Tovius
137 則留言
Red Skull 6 月 18 日 上午 12:33 
+1 To waiting until a more stabilized version of Stellaris is released, They really need to just create a huge 4.1 patch that fixes everything they are trying to fix and balance and then leave it for a few months. The constant updating is ridiculous.

Thanks for your mods, @Tovius
B flat 6 月 16 日 下午 6:53 
@Tovius it's completely fine if you want to wait a week or two until PX slows down or something
kahvipensas 6 月 14 日 上午 1:52 
I understand that, I'm not keeping up with changes either... Every time I solve some conflict, another pops up!

Makes me wish Paradox had pushed back the release of 4.0, instead of releasing on schedule and then popping out patches several times a week!
Tovius  [作者] 6 月 14 日 上午 1:41 
Its the game updating faster than I can keep up
kahvipensas 6 月 14 日 上午 1:04 
tech_fe_assembly_2 is using the weight modifier inline script of fe_assembly_1 instead of 2. There is also a modifier of
building_fe_assembly_1_cap = 1

Are these intentional or errors?
Aki Zeta-9 6 月 5 日 下午 9:37 
I mean 00_fallen_empire_tech.txt from this mod overwrites repeatable fallen empire building techs that were recently updated.
Aki Zeta-9 6 月 5 日 上午 11:47 
00_fallen_empire_tech.txt overwrites fe building techs
Tovius  [作者] 6 月 5 日 上午 11:01 
This mod shouldn't touch any od the building techs
Aki Zeta-9 6 月 5 日 上午 10:32 
FE building techs have been updated in recent patch
Tovius  [作者] 5 月 25 日 上午 10:42 
Thank you for your work. It will be fixed in the next update.