Stellaris
183 oy
Expanded Megastructures and Technology
2
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
1.515 MB
18 Oca 2019 @ 17:29
13 Tem @ 18:48
153 Değişiklik Notu ( görüntüle )
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Expanded Megastructures and Technology

Tovius tarafından 1 koleksiyonda
Expanded Mod Collection
53 öğe
Açıklama
A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features.

Main Features Include:
Improved districts for Habitats
Better Gaia, Hive, and Machine Worlds
New cloning-related origin
Create a synthetic lifeform
Improved Motes, Crystal, and Gas job techs
Zro, Dark Matter, Living Metal manufacturing techs
Improved Shroud Covenants
A long list of other new technologies

Mod Compatability
Requires UI Overhaul, Bigger Planet View, or a similar mod in order to show all districts on habitats.

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Popüler Tartışmalar Tümünü Görüntüle (4)
34
30 Haz @ 19:40
SABİT: Bug Reports
Tovius
8
4 Mar 2024 @ 15:27
SABİT: Suggestions
Tovius
1
5 Nis 2020 @ 1:15
SABİT: Features
Tovius
137 Yorum
Red Skull 18 Haz @ 0:33 
+1 To waiting until a more stabilized version of Stellaris is released, They really need to just create a huge 4.1 patch that fixes everything they are trying to fix and balance and then leave it for a few months. The constant updating is ridiculous.

Thanks for your mods, @Tovius
B flat 16 Haz @ 18:53 
@Tovius it's completely fine if you want to wait a week or two until PX slows down or something
kahvipensas 14 Haz @ 1:52 
I understand that, I'm not keeping up with changes either... Every time I solve some conflict, another pops up!

Makes me wish Paradox had pushed back the release of 4.0, instead of releasing on schedule and then popping out patches several times a week!
Tovius  [yaratıcı] 14 Haz @ 1:41 
Its the game updating faster than I can keep up
kahvipensas 14 Haz @ 1:04 
tech_fe_assembly_2 is using the weight modifier inline script of fe_assembly_1 instead of 2. There is also a modifier of
building_fe_assembly_1_cap = 1

Are these intentional or errors?
Aki Zeta-9 5 Haz @ 21:37 
I mean 00_fallen_empire_tech.txt from this mod overwrites repeatable fallen empire building techs that were recently updated.
Aki Zeta-9 5 Haz @ 11:47 
00_fallen_empire_tech.txt overwrites fe building techs
Tovius  [yaratıcı] 5 Haz @ 11:01 
This mod shouldn't touch any od the building techs
Aki Zeta-9 5 Haz @ 10:32 
FE building techs have been updated in recent patch
Tovius  [yaratıcı] 25 May @ 10:42 
Thank you for your work. It will be fixed in the next update.