Sid Meier's Civilization VI

Sid Meier's Civilization VI

89 ratings
Disable Religion Holy Site
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5.892 KB
20 Mar, 2019 @ 10:37pm
7 May, 2021 @ 9:14am
23 Change Notes ( view )

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Disable Religion Holy Site

Description
Removes Religion, Holy Site, Lavra, Stonehenge, Great Prophets, religious Policy cards, and Prayer projects from the game. Religious City-States adopt another attribute, and religious quests removed. Faith points and Pantheons are not affected. Ideal for when Religious Victory is disabled.

Compatible with Civilization VI, Rise & Fall, and Gathering Storm. Last tested 5 Sept 2024.

Check out my other Civ 6 mods:
https://steamhost.cn/steamcommunity_com/id/olin/myworkshopfiles/?appid=289070&p=1&numperpage=30

Notes: This mod may conflict or interfere with the Real Great People mod, Automated Builders + Archaeologists mod, and likely any other mod that includes routines or actions for religious policies, tiles, and districts.

REMEMBER TO ENABLE MOD!
Open Civilization VI. From the menu go to Additional Content, then choose Mods. Left-click on the mod, and press the Enable button. Then, START A NEW GAME.
87 Comments
Das Capitolin  [author] 28 May @ 12:20pm 
@MeniliteZ: Thank you for your feedback. You can still earn Faith points by tile yields, Relics, etc. Give it a try, and I think you'll agree it provides a good balance.
MeniliteZ 28 May @ 9:46am 
This would be useful, except for the removal of Holy Sites/Lavras, prayer projects and related polices.

How are you supposed to get Faith Points to buy anything like Rock Bands and Naturalists?

Is there a version that keeps those in, but just removes the ability to start religions?
Sanki 28 May @ 2:29am 
does it still works ? this is exactly what I need, would love to condemn heretics without war but removing religion entirely is fine too.
Elkian Lionblood 29 Aug, 2021 @ 3:58pm 
Still works as of August 2021! Thanks for this! I was a little worried when the pantheon picker cropped up but that was the end of it (and you can still buy Naturalists, nice!)
Das Capitolin  [author] 7 May, 2021 @ 9:27am 
@Dazz Aephiex: Tested and confirmed. Thank you!
Dazz Aephiex 7 May, 2021 @ 6:22am 
UPDATE GreatPersonClasses SET AvailableInTimeline=0 WHERE GreatPersonClassType='GREAT_PERSON_CLASS_PROPHET';

This line of code leaves the Great Prophet present in the game but not for hire, not unlike the unique great person type of Gran Columbia. I tested and it worked fine with Automatic Workers and Real Great People (UI).
Das Capitolin  [author] 6 May, 2021 @ 9:15am 
@Dazz Aephiex: If you have suggestions on how I might rework the code of my mod to be more compatible with yours, please message me.
Dazz Aephiex 6 May, 2021 @ 4:07am 
The reason why it causes automatic workers to cease working is the UNIT_GREAT_PROPHET get deleted from the database, causing a line of code to pop nil index error. I have spotted this issue and automatic workers will get updated soon, becoming compatible with mods that deleted the UNIT_GREAT_PROPHET from the game.
sgtBigAl71 24 Oct, 2020 @ 4:55pm 
Man I've been waiting for a mod like this for a long time. I hate religion in civ VI They should have given us the option to play with religion or not but instead they forced religion down our throats and made this game frustrating at times, especially when they send an invasion of prophets and disciples when the religion is turned off and your trying to play a domination victory. Grrrr, lol! Thank you very much for your hard work and, God bless you, lol!:steamhappy:
**ⓈHAⓇK** 5 Oct, 2020 @ 3:39am 
Thanks for the great MOD