Arma 3
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EasyFIA for Global Mobilization
   
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File Size
Posted
Updated
283.117 MB
19 Jul, 2019 @ 8:13am
18 May, 2023 @ 1:55pm
18 Change Notes ( view )
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EasyFIA for Global Mobilization

Description
Classic Style Resistance for Global Mobilization

Features:
Randomized Headgear
At least 3 new uniforms
Full suite of vehicles (including your very own Command Beetle!)
Custom Emblems and Font

Refer to the included readme file for additional information.

SOG:PF users may also be interested in this intercompatibility patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2670325986
86 Comments
Mr. Hague 6 Jun @ 12:49pm 
Hi @MDJ, the turn signals do work, but it seems the ability to change headlights does not. It's not a huge deal though, thanks for your time
MDJ  [author] 6 Jun @ 7:12am 
@Mr Hague - I currently don't have plans to update. The new GM additions all fall within the "too high-tech" category, imho.

I've been a bit too busy for ArmA stuff recently, so I haven't had a chance to thoroughly check compatibility with the new update yet - the blinkers and headlights _should_ already work, since I'm inheriting from the GM base classes?
Mr. Hague 5 Jun @ 9:47pm 
Hi @MDJ, will this be updated for GM 1.6? Some neat stuff got added that would be great for these factions... mortars, new ATGM carriers and the like. Vehicles have working turn signals and adjustable headlights too!
nova 12 Jun, 2023 @ 3:47pm 
@MDJ Thanks so much, I’ll let you know how development goes and let you know when we finish if you wanna play! Thanks again best wishes! :)
MDJ  [author] 12 Jun, 2023 @ 8:25am 
@nova: That's not a problem! I've released this under the APL-SA licence ( https://community.bistudio.com/wiki/Licenses ) , so you're pretty much free to tear apart and repackage this addon however you want for non-commercial use. (just keep in mind that anything derived from my work also needs to be released under the same licence)
nova 12 Jun, 2023 @ 1:40am 
Heyo! i hope you don't mind but me and my group of guys are using one of your factions to help create a custom cold war Antistasi. I probably should have asked before we started devving lol but i kinda didn't think about it and forgot to. I'm more than willing to credit you for this awesome mod! and if you really wish it we could start over with a new faction, if you would rather us not use your work. Thanks Anyways and i hope you have a nice day! :)
Mr. Hague 1 Jun, 2023 @ 6:14pm 
Wow sweet! Thanks for letting me know about this!
MDJ  [author] 1 Jun, 2023 @ 9:00am 
@Mr. Hague: I don't feel as though the armed versions of the Iltis are a great fit for the factions (I want to maximise compatability with dynamic missions, so I have to assume configured _will_ be spawned by systems like ALIVE and DRO) - I have defined texturesources for the MG3 and Milan Iltis, though. So if you want to include one in a mission, you place the Bundeswehr Iltis and use BIS_fnc_initVehicle (or GM's module if you're in Zeus, which can also do all the insignia) to reskin it. (this also works with the ZSU-23-4, T55AM2/B, 2S1 and 2P16, which don't have defined classes in the factions for the same reason)
Mr. Hague 31 May, 2023 @ 5:13pm 
Hey @MDJ I was wondering if you'd consider adding the MG3 Iltis to the factions! And thanks for fixing the bug I reported, that's greatly appreciated!
MDJ  [author] 26 May, 2023 @ 10:00am 
@Quixotic: I'll look into that for the next release. Though I don't know how far off that'll be right now.

AFAIK, there should be a way to define custom markers in missions? The texture paths are "HSO_GM_EasyFIA\misc\Flag_FIA_co.paa", "HSO_GM_EasyFIA_BluRed\misc\Flag_Blue_co.paa", "HSO_GM_EasyFIA_BluRed\misc\Flag_Red_co.paa" and "HSO_GM_EasyFIA_Civ\misc\Flag_Civ_co.paa"