RimWorld

RimWorld

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Alpha Mythology
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Mod, 1.4, 1.5
File Size
Posted
Updated
11.496 MB
1 Aug, 2019 @ 12:40am
16 Oct, 2024 @ 11:48pm
35 Change Notes ( view )

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Alpha Mythology

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]

Features

Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources. Similar to Alpha Animals, the philosophy of this mod is that every new creature tries to bring some new mechanic into the game, whether it be fire breathing cattle, acid and poison spewing behemoth, or faster than average steed. Some of the mechanics are simple, others much more complex.

Animals will spawn with different rates in different biomes, and should appear at about half the rate as vanilla animals (wolves have been taken as a benchmark, not rats).

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.



Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Plans for the future

This mod is complete and will just be maintained through versions

Incompatibility:

None detected

Compatibility
Compatible with Alpha Implants
Compatible with the implants from Vanilla Genetics Expanded and gene extraction
Compatible with Alpha Biomes
Compatible with Advanced Biomes
Compatible with Lords of the Rims - Elves (mallorn biome)
Compatible with A RimWorld of Magic (animals drop Raw Magicyte)

Credit
Preview pic by Oskar Potocki
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com
Fire sound by JaBa at http://soundbible.com/1902-Fire-Burning.html
https://www.freesoundeffects.com/
Horse sounds by soundslikewillem https://freesound.org/people/soundslikewillem/sounds/418428/
"Horse Whinny, Close, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org

Thanks to Oskar Potocki for his encouragement to start using vector based graphics

Changelog
Full changelog on GitHub

Use Alpha Implants to improve your animals!





Popular Discussions View All (1)
30
4 Mar @ 11:42am
PINNED: Bug Reports
Sarg Bjornson
558 Comments
Ceratisa 3 hours ago 
Dying for this for 1.6
overfiend_sfd 13 Jul @ 1:34am 
If run together with Alpha Bees it produces red error.
Tameablebread 12 Jul @ 7:49am 
@Sarg I have thousands of hours in Rimworld, and your mods have been integral into every playthrough. THANK YOU
Chazam 11 Jul @ 9:47am 
Thank you for your work :)
Sarg Bjornson  [author] 9 Jul @ 11:11pm 
Sooner or later
Princess Katsume 9 Jul @ 3:20pm 
will there be a 1.6 version?
Naucetaaq 26 May @ 3:07pm 
Could you add the Thunderbird?
El lobo 9 May @ 9:08am 
@Traktor z Tesco I don't really find them too strong, at least with Combat Etended they drop really fast.
Traktor z Tesco 9 May @ 8:59am 
Hi, I am not sure if it was already raised but I find basilisks really strong when tamed. I got a few of them and they are like mobile turrets that I can use to hunt animals, end raids or kill infestations without colonist support. Just move animal zone and enable turret mode.
They could be nerfed by making their petrification attack to not drop meat (it could drop stone chunks) or limit ability human to control it to the cases when owner is drafted
LouIdZarcs 9 May @ 6:57am 
I think this mods' giddy-up patch needs an update , cause the patch PatchOperationFindMod is <Giddy-up! Battle Mounts> , which tracing to like version 1.2 or 1.3 :)