Garry's Mod

Garry's Mod

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Melee Arts 2
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
217.858 MB
4 Aug, 2019 @ 7:18pm
12 Jul @ 12:20am
11 Change Notes ( view )

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Melee Arts 2

Description
MA2 Revamp:
  • Weapon base code rewritten, cleaned up, and has most of the jank removed
  • Hits are now delayed and properly synced to animation
  • The charging UI is an actual HUD element now
  • Removed throwing weapons, gun, and knight armor
  • Bleeding no longer stacks and instead resets duration on hit
  • Better hit and block feedback on melee weapons, nicer effects and sounds
  • Better stun feedback
  • "Shove parry" removed, was not a focus in this melee system

Please report any bugs in the revamp!


If war is art, then let these weapons be your brush!

Melee Arts 2 is a PVP based addon that adds a complex melee fighting system.

Get up close and tango with your enemy! Melee Arts requires you to clash weapons and counter various moves.

Best paired with a blood texture overhaul addon.

Features:

-Weapons are separated into classes:
  • Blades: Blades cause bleeding on hit. Higher severity increases the bleed damage
  • Bludgeons: Bludgeons can disarm opponents (Only applicable to MA2 weapons). Higher severity increases the disarm chance
  • Axes: Axes apply a debuff to targets, making them take more damage on the next hit. Higher severity increases the modifier
  • Spears: Spears have longer range, and can pierce through blocks resulting in a shorter stun duration and more damage
  • Quarterstaffs: Staffs start slow but increase in attack rate and charge speed with each hit. Combo reset on miss or holster

-The Culling inspired melee system

-Melee weapons are throwable

How to Use:

These melee weapons revolve around attacking, shoving, and guarding.
  • Attacking beats Shoving.
  • Shoving beats Blocking.
  • Blocking beats Attacking.

Being shoved while blocking/Attacking a blocking enemy will stun you, leaving you open to an attack. You are more vulnerable to attacks while shoving.

Charge your attack to deal more damage.

WALK key will allow you to throw your weapon. Charge for more damage.

BLOCK while charging to cancel charging attacks.

Backstabbing an enemy will deal extra damage.

Hitting metal objects will temporarily stun you.

Credits:
None of the models, materials, viewmodels, etc. were made by me. I only did the coding.

  • Clavus for SWEP Construction Kit
  • TFA for various weapon viewmodels
  • Dark Souls for weapon models
  • HITMAN for weapon models
  • The 23th Doctor for weapon models
  • dickmosi for weapon models
  • Sirgibsalot for weapon models
  • Peanut Arbuckle for weapon models
  • Robeth for weapon models
  • cassius for weapon models
  • Yakuza Merkitzi for weapon models
Popular Discussions View All (18)
300
23 hours ago
PINNED: Suggestions
namje
179
10 Feb @ 1:04am
PINNED: Report bugs here
namje
44
24 Dec, 2022 @ 1:24am
PINNED: Balancing
namje
1,306 Comments
namje  [author] 13 hours ago 
@pyro gaming Use your WALK key, it probably needs to be binded in settings
pyro gaming 13 hours ago 
how do i throw
bre 14 hours ago 
feels so much better with the hit delay, thanks so much
respect for supporting this for this long
Gensubaru 19 hours ago 
I hope this is a bait comment
Rubick Nerbade 19 hours ago 
bruh, bro really delete one of the best weapons, its pistol, now pistol cant shoot
Mannytko 21 hours ago 
Yay finally revamped:steamhappy:
i got what i wanted :D
namje  [author] 12 Jul @ 12:18am 
This will probably be the actual last update, as I consider the mod finished.
namje  [author] 12 Jul @ 12:17am 
New update pushed:
-Option to use generic hit effects (BloodImpact)
-Option to disable bleeding decals
-Animation improvements
-Code optimization
-Better guarding feedback
-Hits are now delayed for better hit feedback

Report bugs if new ones pop up! Seemed okay in multiplayer testing
Gensubaru 11 Jul @ 8:04pm 
I swear I'm gonna kill you with your own mod, omg