RimWorld
939 평점
Xenobionic Patcher
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.101 MB
2019년 11월 11일 오후 6시 40분
2024년 6월 8일 오전 8시 12분
업데이트 노트 24개 (보기)

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Xenobionic Patcher

설명
About
This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals. In other words, if you have a bionic expansion mod like FSF's Vanilla Bionics Expansion, EPOE, or RBSE, and a set of modded races or animals, this patcher will match them together a few different ways (examples in quotes):
  1. If the surgery works against a "Leg", and your pawn has a "Leg", your pawn gets the operation option.
  2. If the surgery works against a different named part, but your pawn definition really calls it a "Leg" in the label, the body part will be mapped together and your pawn will get other "Leg" operations. This mapper is smart enough to strip out certain adjectives from labels ("left front leg" or "big leg (first)"), and comes with a premade static list of part mappings.
  3. If the surgery is called "Install bionic arm", and your pawn also has a surgery called "Install bionic arm", the body part will be mapped together (like "Arm" → "Tentacle") and your pawn will get other "Arm" operations.
On top of the surgery-to-race compatibilities, Xenobionic Patcher will also link humanlike operations with animals and visa-versa. Think of the possibilities:
  • Do your animals need bionic legs or an Orion Exoskeleton from Glitter Tech? You got them!
  • Is your best colonist quickly dying from a shot to the heart (only alive because of Death Rattle) and the only other heart you own is some bionic animal heart you bought cheap from a trader? You can save him!
  • Do you want those sweet Genetic Rim animal implants for yourselves? Install them freely!
This patcher does not create any items or pawns. It merely links already known operations to other races and animals.

With this mod installed, you don't need any additional race or animal patchers. However, they shouldn't interfere with Xenobionic Patcher, even if you do.

Requires HugsLib.

Features
  • Searches for missing surgeries among various pawn types and adds them
  • Eliminates the need for individual mod-to-mod race/surgery patchers or animal/surgery patchers. No need for any of these, these, or these.
  • Sorts surgeries to make them easier to find
  • Compatible with most surgery mods, including FSF's Vanilla Bionics Expansion, EPOE, RBSE, MSE, Cyber Fauna, A Dog Said..., etc.
  • Adds more health/surgery stat pages to the game

Load Order
Put this dead last for best compatibility! After any race mods, animal mods, bionic mods, medical mods, surgery mods, etc.

FAQ

Q: Does this work on animals?

A: Yes, both animals and modded races get the extra surgeries. So, if you need to install regular bionics or prosthetics onto an animal, you can.

Q: Does this mean I no longer need animal prosthetic mods?

A: Yes and no. If you don't install them, then your animals can use the standard humanlike prosthetics. However, you may still want to install them to use some of the extra abilities, like Cyber Fauna's Battle Boosters or Genetic Rim's animal implants.

Q: Animal bionics in human races?! That sounds overpowered. Can I disable that?

A: Sure.[i.imgur.com] The config screen has lots of options.

Q: My pawn has body part X and I can't install bionic part Y onto it.

A: It's probably a bug or something I can fix. Report it![github.com]

Keep in mind that body parts need to be a 1:1 match of the operation you're trying to perform. For example, an Elder Thing's respiration cell cluster is plantlike combination of a heart and a lung and it would require a special bionic part to replace. If that bionic part doesn't exist, there's no surgery operation to install.

Q: Is this save-game compatible?

A: Yes, you can add this mod to an existing save game.

Q: I have a mod that adds body parts. Does this add those body parts to other creatures?

A: No, this mod only targets surgeries. Copying new body parts to different creatures or human-likes is very difficult to do dynamically for anatomical reasons. For example, if a mod adds blood to humans, where can you draw the line for other creatures? Do androids have blood? Elder Things? Cleaning robots? If extra arms are added to a human, should those arms be added to a snake? Are we now allowing Trogdors? There's not enough detail to tell which bodies should have the extra body parts and which shouldn't.

The body part mod creators have the best knowledge on how to apply them to other creatures. Sometimes they add them to any creature that has a specific part, and perhaps it just needs a tweak to support a different part.

Other Resources
인기 토론 모두 보기(8)
29
2025년 6월 12일 오전 12시 15분
Bug Reports
TurtleShroom
댓글 335
Majimba gaming 2025년 7월 29일 오전 6시 33분 
seems to work fine on 1.6, no issues when loading or with surgeries
Thranos 2025년 7월 26일 오후 3시 46분 
@LordIony steam comment spammers can't be fucked to read descriptions most of the time, let alone test functionality, so the answer is "no".
Lordlony 2025년 7월 24일 오전 10시 27분 
Has anyone actually tested to see if it works in 1.6 ?
It's not throwing up any errors so far on launch.
WizardlyDuck 2025년 7월 20일 오전 7시 19분 
does anyone know of a replacement mod temporarily until this gets updated?
CanAdam420 2025년 7월 18일 오후 9시 11분 
One of us...I mean one point six. :)
BB7 2025년 7월 18일 오전 6시 46분 
fuck man, i really miss this mod.
YolographicSight® 2025년 7월 16일 오전 2시 31분 
1.6 plsase
Marty in the multyvers 2025년 7월 12일 오전 3시 16분 
same for 1.6
Andreas 2025년 6월 25일 오전 9시 38분 
I hope this gets updated to 1.6!
Kasa 2025년 6월 7일 오후 1시 28분 
anyone know what part would be used to restore tails if using vanilla + medivial prostetics?