Kenshi
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The Way
   
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2.231 MB
31 Dec, 2019 @ 7:37am
25 Jan, 2020 @ 8:22am
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The Way

Description
Introduction:
This mod brings a new faction to the world of Kenshi with the goal of redeeming wayward undesirables, but their idea of “redemption” is different than The Holy Nation's Rebirth. Instead of the goal of working slaves to death and achieving rebirth, The Way believes they can be reformed through hard work to become productive members of society and then released. Even though they seem to be a good faction, are they as benevolent as they seem? Only you as the player can find out.

What to do with the bandits?:
When you create a base in the world of Kenshi, ofttimes bandits or raiders will come and attack and if your faction prevails then you have lots of dying bodies lying on the ground. What do you do with these fallen foes? Typically, we either wait and let them finish bleeding out to become corpses and then dispose of them in a furnace. Or we might bandage them up, then capture them and drag their sorry asses across the Kenshi landscape to turn in as bounties or sell as slaves. Or they might become our perpetual punching bags, get turned into dog food, or even into questionable army rations. But sometimes the slave markets are too far away, or we might feel it is a waste of life in desolate Kenshi just to let them die, but if we keep them imprisoned then they have to be fed. Or maybe we don't like the idea of our squads becoming cannibalistic.

The Way:
The founders of The Way have come up with another solution, a rehab of sorts for the unwanted trouble makers in Kenshi. You captured a bandit? Bring him to The Way and turn him over to the overseer and watch him become a reformed farmer. The Way leaders know you had to go to some trouble to bring him to their camp so they do give a small reward. They have tried to stay a neutral sect so they have redemption camps scattered throughout the continent of Kenshi. You will find one in Bast, the Border Zone, the Stenn Desert, the Leviathan's Coast, and Stobe's Garden. The Way, though, they do have some strict rules so they don't get a long with the thieving factions. They are also at odds with the Holy Nation since they have skeletons in their midst. Anti-slavers may not like them either since their “redemption” might be considered slavery by some.

What this mod offers:
*A new faction
*5 redemption camps
*a new game start that places a weak player character near a redemption camp
*the opportunity for a player character to get enslaved and then work their way to freedom
*the ability to recruit The Way slaves who may or may not join you, the new recruit still has to finish off their sentence
*a place to drop off your captured enemies

Other Notes:
*Be careful of how you interact with The Way Guards. If your characte(s) is weak and/or alone, they will notice that. They also have speech timers if they notice your character and ignoring them is not a good idea.
*The gate guards will also want to talk to you if you are an outsider. Ignore them at your peril.
*In my play-throughs, I have not so far encountered mod conflicts. The conflicts I can see happening though is if another mod adds a town in same location as the redemption camps. If you play with Reactive World or one similar I would put that mod under this one. So far I haven't had any crashes playing this one with Reactive World.
28 Comments
Grabbles 8 Mar, 2021 @ 8:28am 
this overlaps with guild of surgeons
Caigoomballou 5 Dec, 2020 @ 8:31pm 
Yes of course I'd also like to say I am using genesis along with these mods without any issues, Thank you.
Faylein  [author] 4 Dec, 2020 @ 10:00pm 
@Calgoomballou thanks for sharing that mod. I added it to my favorites.
Caigoomballou 2 Dec, 2020 @ 9:41am 
A good mod+ to this is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1365830610 new game that offers a huge army right by this specific town with immersive text dialogue.
Faylein  [author] 23 May, 2020 @ 10:53am 
Hi everyone, I just tested this mod with Project Genesis and did not come across any town overlaps between the Redemption Camps and PG's towns so they should work together.
Faylein  [author] 14 Mar, 2020 @ 5:35pm 
@Thundercraft My guess would be that project genesis would conflict with this mod since they add a lot of new content. Perhaps someday I'll work with this mod and Project Genesis to make them compatible but that is a big project and I started a new job recently. When I played Reactive World with this mod, I didn't have any issues. As for other mods, if they didn't add a new town in the same area as the redemption camps then there may not be issues. You could create some game starts with the mod you want to try this mod with and see if there are issues.
Thundercraft 3 Mar, 2020 @ 5:59pm 
I just want to ask: Any known incompatibilities with other mods?

Project Genesis, perhaps, because it changes so much about the game?

Also, since this adds '5 redemption camps': Are any of the locations of these camps popular spots - locations that other mods tend to use for adding stuff?
Faylein  [author] 20 Jan, 2020 @ 1:40pm 
Hi everyone, I just uploaded a new update. I fixed a dialogue issue and added a little more content. The Way will now send reinforcements to defend a base if a player becomes allies with them. This update also allows The Way to assault the player's base if the player becomes enemies with them. If something is not working, please let me know and I'll look into it.
Faylein  [author] 20 Jan, 2020 @ 12:35pm 
@D9sinc, I figured out the bug. Apparently, I missed adding a crucial element to the dialogue when the guard talks to a larger squad. Fixing now.
D9sinc 20 Jan, 2020 @ 11:46am 
@Faylein I have always tried following the above. I've talked my way out of fights with some bandits using that system, but on occasion I get a guard that comes to talk to me and doesn't have the Yellow Speech Bubble above him. Then of course he gets mad at me "for ignoring them" and they charge after me. In my latest one, I did manage to get out of the camp a mere 2 days after I was thrown in due to them putting me in a cell right next to a guard and knowing the answers by memory. Now I'm building an empire to take out the hives and other factions.