RimWorld

RimWorld

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Medical System Expansion 2
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.658 MB
11 Apr, 2020 @ 4:20am
19 Jul @ 3:09am
85 Change Notes ( view )

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Medical System Expansion 2

Description
Features
Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses. This makes it so adding bionic parts doesn't reduce the total health of the pawn, and the sub-parts can be damaged.
  • Items keep track of the other prostheses they include
  • Prosthesis parts can be damaged, and will need to be replaced when destroyed
  • Prosthesis versions to support multiple races
  • Modules can be added to parts to expand on their functionality (extra weapons, stat boosts...)
This mod only adds the minimum prostheses necessary to make vanilla work with the new system, so we suggest using it together with one of the following supported mods (to be loaded before MSE2):

Compatibility
Requires HugsLib only on 1.5 and below.
Patched mods:
Known incompatibilities:
  • EdB Prepare Carefully and Character Editor: minor issues when adding limb hediffs
  • Archotech Expanded breaks some stuff on game load.
  • Bulk Stonecutting breaks crafting of complete protheses.
If a mod not explicitly listed here adds limb prostheses, they will behave like vanilla (it will show a warning in the debug log after the game is loaded).
If a mod adds races with limbs that have different parts from normal humans, human prostheses will not work properly on them; if they have the same kinds of parts but in different numbers (i.e. 3 fingers instead of 5), or if they have been patched, MSE2 will generate a new limb version.
If you wish for a mod to be patched, you can request it in the Compatibility discussion below (no promises).


FAQ
What happened to my advanced bionics?
MSE2 removes the advanced bionic tier of limbs, because they are made redundant by installing an Advanced processing module on a normal bionic limb.
What modules can I install on my prosthesis?
The description of prosthetics contains an entry indicating how many module slots it contains, as well as the list of modules that can be installed on it.
What is a segment?
A segment is a piece of a prosthesis, for example a hand without fingers, or just the shoulder part of an arm. In the crafting menu you can find different recipes to craft both a segment or an entire limb; if you have race mods with slightly different limbs you will also find recipes for prostheses compatible with their body.
I can't install a prosthesis?!?
Only limbs that are compatible with a pawn will be installable. You can check the entry labelled "Compatible versions" in a prosthesis's description to see what races it can be installed on, and you can use the "Add part" buttons to add the missing parts.
Why so much clutter in the health tab?
In the mod settings you can find options to hide empty module slots, and options to always hide sub-parts or only when they are clean or only have modules.


Adding to pre-existing saves
You can load this mod on an existing save.
If you wish to remove this mod from a save you should first set to allow all special thing filters MSE2 introduces ("Allow complete" and "Allow incomplete" in the BodyParts category) from any storage zone and crafting bill.


Translations
  • Korean by Y1NaLin


Other info
GitHub repo[github.com]
Discord Server[discord.gg]
This mod was inspired by Medical System Expansion by Oreno (1.1 port). They are quite different from MSE2, and at this point in development all MSE2 source code is original.
Popular Discussions View All (16)
2
9 Aug @ 3:16pm
How do you install a Module?
Kade
131
3 Aug @ 11:22am
PINNED: Compatibility
Abraxas
124
4 Aug @ 2:33pm
PINNED: Bug Reports
Abraxas
782 Comments
Kothliim 8 hours ago 
Made a small patch that should catch NullReference errors and prevent them from crashing faction generation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3549108548

Please test and let me know if it works, especially those who get the error a lot and/or predictably.
Sir PotsNPans 13 Aug @ 9:47am 
Adding another comment that the Power Claw Module does not appear as a Bill for colonists in 1.6.
mr-mucho-Bueno 13 Aug @ 7:46am 
just noticed how the X85% manipulation debuff from trotter hands still persists after installing bionic arm on a rox-touched colonist
Kade 9 Aug @ 11:47am 
How do you actually install a module? There is no option to install it. I have crafted a Bionic Arm (Complete) and it has 2 slots but no way to install, no matter where I click.
torchlyte 5 Aug @ 8:48pm 
Most likely they just forgot to bump the version number when making changes. The mod is still broken for a lot of people, though.
Aquifel 5 Aug @ 11:24am 
I've been looking at this more, does anyone actually have a version reporting as 4.13.3? I see it in the change notes here and notes that it might address our map generation issues, but after testing with a few friends, it doesn't look like it's actually released to anyone.
QQ 3 Aug @ 1:36pm 
+1 for the faction generation issue. Factions were not generating correctly on the world map with this mod enabled.
silverteq1 3 Aug @ 11:17am 
@Greev Integrated implants doesnt work in that manner with MSE2, as i just found out :(
Aquifel 2 Aug @ 9:30pm 
Extra note: Unfortunately the latest version of github also seems likely to be v4.13.1 by date. Is there any way to get the latest version of this mod?
Aquifel 2 Aug @ 9:28pm 
There seems to be an issue with v4.13.1 potentially still being pushed out to at least some users for this mod as of 30 minutes ago. I was having difficulties forcing this to update on my desktop so downloaded Rimworld and just this mod/dependencies on my laptop (which has never had rimworld before) and it is still showing the mod version in game on my laptop (fresh install) after rimworld is loaded as v4.13.1. The latest version reported here on the change notes seems to be v4.13.3.

Like many others below, I have the faction base generation issue and I can reproduce it with just this mod, dlc and dependencies running. I can even do it on more than one computer now.