Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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better_GaW_mod.pack
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Tags: mod, Overhaul
File Size
Posted
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632.299 MB
5 May, 2020 @ 5:37am
20 Jul @ 3:20pm
199 Change Notes ( view )
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better_GaW_mod.pack

In 1 collection by Luskainn
HELLENIKA PELOPONNESIAN WAR
4 items
Description
Based on professional advice, I've merged several files, and now this mod only requires 4 files instead of the previous 5 (if you're not a Chinese player, you don't even need the Chineseization files, which means only 3 are needed), in the following order:

pw_cn.pack (ONLY FOR CHINESE PLAYERS)
better_GaW_mod.pack (If you are an English player, then you only need to use this one and the following 2)
hellenika2222.pack
hellenika3333.pack


The cost, of course, was that I lost 5 years of my detailed update instructions. This is a major loss for myself. But that shouldn't matter to anyone. So I'm not bothering to take the time to add it. This is a mature mod in many ways, after all I spent many years making tens of thousands of complex changes and optimizations. I hope you all have fun with it.

This mod suggests strategic VH + combat NORMAL, and does not suggest adding any other mods (except for individual graphics enhancement mods, such as those with dust effects)
50 Comments
Luskainn  [author] 13 Jul @ 4:10pm 
@arias.arcila.santiago123 You need to make sure that all 4 classes are populated by sufficient numbers at the same time to ensure that the population system activates properly.
arias.arcila.santiago123 11 Jul @ 11:24am 
Alguien que me diga por favor como funciona lo del reabastecimiento de las tropas he jugado con Esparta y Corinto y mis ejércitos no recuperan unidades, agradeciera mucho la ayuda.

Can someone please tell me how troop resupply works? I've played with Sparta and Corinth and my armies don't recover units. I would greatly appreciate the help.
dietricklamade11 23 May @ 9:37pm 
Honestly a fun mod that i really enjoy. Thank you fr. keep up the awesome work
DI_Welly 19 May @ 5:04am 
Okay, because i saw argos declaring war on me and allyng with sparta, and after the two persians declared war on me and after a few turn they declared war one against the other ( all this in like 10 turns)
Luskainn  [author] 19 May @ 4:37am 
@DI_Welly I happened to experience a recent battle of Athens. My experience is that you need to make enough military progress, especially naval victories, as quickly as possible, and then supplement that with the right governing figures to the various key cities of the empire to get into a virtuous cycle of governance; and then, as an overly-expansive hegemony, at some appropriate point Athens should have taken the initiative to make some contractions and adjustments in order to avoid a series of military challenges to its hegemony throughout its history. These will also be reproduced to some extent in this MOD if they are not properly dealt with.
DI_Welly 19 May @ 3:02am 
really like the graphics and mecanics, but with athens in five turns i had all neutral factions in war against me (argos too), and rebellions everywhere, what i have to do?
Luskainn  [author] 17 May @ 4:20pm 
@pyrrius_sylianus If you guys have fun with it, then all my hard work over the years hasn't been in vain. This may not be the best mod out there, but it's the one I'm serious about. it's been polished for years. Please enjoy the history. Thanks for the encouragement.
pyrrius_sylianus 17 May @ 12:44pm 
Luskainn, this this one of the best mods ever made for Rome 2. It really show how much You guys respect and love history. I've so much fun in it. Just thank You for that.
Luskainn  [author] 1 May @ 4:43pm 
Overhaul of the Peloponnesian War's mod replenishment system. Fixed a bug that prevented replenishment in certain situations; added a mechanism to differentiate between replenishment situations: garrison replenishment is the fastest, followed by normal armies, and the slowest is in allied territories; also, the replenishment rate is higher in places that can produce the troop type than in provinces that cannot (this may not be valid in R2, it remains to be seen). Further, navies can replenish overseas, but this is affected by whether or not they have exclusive access to the sea. All in all, the resupply system has been modified in such a way that the resilience of the forces has been greatly improved. This is reflected in the fact that small battles cannot be fatal, and the enemy can quickly counterattack on home soil. Even if the field army is lost in battle, the city defense army alone can quickly replenish the basic defense force and fight for the time to turn the tide.
Luskainn  [author] 15 Mar @ 9:46am 
@Ato Boldon This update is the sum total of all the details of all the updates I've made in the past 3 months. There are hundreds of details before and after. So I don't have a detailed list. The main things are various balance tweaks, new comprehensive UI, Persia rework, agent skill reset, new ELIS units, AI optimization, naval combat enhancements for Athens, and more.