Kenshi
113 oy
Basic training overhaul
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13.616 MB
12 Tem 2020 @ 16:41
23 Oca 2023 @ 5:27
18 Değişiklik Notu ( görüntüle )

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Basic training overhaul

Açıklama
This mod offers an alternative for training.
Not an OP one as it will be slow (like real slow, the more you get an high stat), but also providing the ability to train to 100.

How ?

I use mining or throne functionnality instead of vanilla training functionnality used by dummies.

To build the "dummies", first get the BP (adventurer shops, waystations, libraries), cost 1000 for one skill. You can read it without a science bench (so you are free to learn and build in the wild.

Skill available :
-Toughness
-Melee attack
-Melee Defense
-Ranged weapons (crossbow skill)
-Precision
-Strength
-Dexterity
-Martial Arts
-Dodging
-Katana
-Blunt
-Sabre
-Heavy
-Hacker
-Polearm

Building cost will depend on the dummy, can be building material, fabric, steel bar or iron plates, depending on the look of the device.

Hunger rate is x3 , had first in mind to put it to 20 but it will already take you quite some time to train.

Keep in mind it will be faster to fight, but this way you have a good way to train in peace, at your own pace.

What's next ?
Specific weapon added.
Next will be states of mind in battle to use (for training, or to fight more efficiently). ADDED
69 Yorum
Arkhiel  [yaratıcı] 11 Tem @ 4:57 
One of the screenshots does show the carpets (using a "tool" though)
As for the crafting functionnality (more like the mining/processing) it is to make a slower yet "until 100" training.
Arkhiel  [yaratıcı] 11 Tem @ 4:55 
Toughness is a metal spike carpet, some are indeed just bland carpets (weapon attack/defense) , MA has its own model
FRAUD :steamfacepalm:

In the picture in the mod description, the simulators look beautiful and organic - standing on nails, a wooden mannequin, etc. but in the game they look like a carpet on which you stand and craft something like on a machine (although at this time, dexterity is trained). It looks very ugly and unrealistic
Arkhiel  [yaratıcı] 14 Eyl 2024 @ 13:39 
I actually didn't chose them (the rates). It's just vanilla rate when you use some workstation (and not specific trainers).
For the mats i'm using vanilla models, if i make them a lil higher they will levitate everywhere else :/
Giganch 9 Eyl 2024 @ 16:43 
Really pleased with the training rates you have chosen, I do have an issue to report though. Multiple swamp buildings (the metal ones) have issues with the mats. They seem to be placed under the floor a bit causing them to be invisible and iffy to use. Don't have a base yet, so this is happening and two of the buildings in Shark.
Arkhiel  [yaratıcı] 1 Nis 2024 @ 8:37 
NP with extending my mods :)
Mandalf 31 Mar 2024 @ 17:31 
Hello this is my favorite training mod, excellent work!

I have made a submod for this that adds expensive research and build requirements. I hope this is ok, let me know if any issues, thanks:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208429986
magne.moe 19 Ara 2023 @ 21:13 
Thanks you a lot, will test it out.
Arkhiel  [yaratıcı] 19 Ara 2023 @ 6:48 
The altar is for crafting belt items that reduce the damage to 0 (to add on a captured bandit and your char for example, so they can train forever)
magne.moe 18 Ara 2023 @ 9:33 
This mod is genial, yes fighting level up faster but you have to find the enemy and heal up after fight. Here I just assign people an training on downtime and rotate.

But has not figured out the altar, how does it work?