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Diseases Overhauled [Adopted]
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Mod, 1.2, 1.3, 1.4, 1.5
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22 Thg07, 2020 @ 5:44am
15 Thg06, 2024 @ 2:17pm
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Diseases Overhauled [Adopted]

Trong 1 bộ sưu tập tạo bởi Ogliss
Og's Caretakership
17 vật phẩm
Mô tả
Reupload of Mythos' Diseases Overhauled
General information
This is an unofficial update of PhileasFogg's mod which can be found on the Ludeon Forums[ludeon.com]

New drugs

Detoxamin, a drug that reduces toxic sensitivity by isolating and incorporating toxins. Take one every two days. (No known sideeffects.)

Methylanphenamid, which increases awareness and learning ability. One use lasts three days. (Strongest effect on third day; may have strong sideeffects.)

Tranquiazepin. Immediatly releaves all stress after ingestion. Take one per day. (Highly addictive.)

Mortracain, a relatively strong painkiller. Used to treat moderate to serious pain. Take every two days. (May be addictive.)

Tritoxylon, which drastically boosts the metabolic system and therefore heavily increases the immune response - among other body functions. Take one every two days. (May have severe sideeffects.)

Good old vegetable broth. Eating one per day helps shaking of some diseases.

Overhaul of existing and addition of new diseases
This section is by far the biggest part of this mod. I changed every single disease in the game. Not in their fundamental principles. But they all now have some randomness factor. This way it depends not only on your pawns ability to shake a disease off. It is more ... how to say this? ... natural. One pawn gets a heavy case of flu, the other only a light infection.

Diseases now also aren't only a case of "sh*t or bust". For example: even if your pawns survived an infection with the plague, they may have encapsulated pathogens in their femur, spine or pelvis, which, at a later time, will cause a new outbreak of the dormant disease.
Also diseases can now cause secondary diseases or long-term conditions. Some, like the plague, may cause a benign growth as secondary disease. Sleeping sickness, on the other hand, now has a chance to cause a long-term condition: a damage to essential brainparts which has no immidient effect, but inevitably leads to a case of coma in the foreseeable future. From that your pawn may awake - maybe twenty days later. Maybe six or fifteen years later. Maybe never.

Full details are available in the Readme at Github[github.com]

How to get those diseases?
Many of them are "birthday events". This means (AFAIK), once in a year your pawn has a chance to get a disease. In the basegame this could be: alzheimer's, dementia, bad back, cataract, hearing loss, frail, carcinoma, asthma or heart artery blockage (correct me, if I'm wrong or forget some disease).
Now this can also be: toothache, acute appendicitis, inflammation, Epstein-Barr virus, Hepatitis K, Hansen-Kampff disease, hyperthyroidism, hypothyroidism, psoriasis, blood cancer, peripheral pathway obstruction, multiple sclerosis, Campbells disease, Bardel syndrome, stomach ulcer, benign growth, necrosis, Chawbaeck's, osteoporosis, parkinson's, migraine or cerebral artery stenosis.
Additionally some disease are cause by others - for example, Epstein-Barr virus can and will cause blood cancer, extreme blood loss can cause PTSD.
Other disease are biome events, like the plague, flu, malaria, etc. New biome diseases are: common cold, lymphatic mechanites, brain worm, heart worm, lung worms, Kindred-♥♥♥♥ virus, New Reschian fever, Tuberculosis and Voight-Bernstein disease. Have a look at there description above to see in which biomes they appear.

Additional basegame changes
Penoxycilin: is also effectiv in preventing infections with tuberculosis, Kindred-♥♥♥♥ virus and Voight-Bernstein disease.
diseaseVictimFractionRange: all biome diseases now only infect between 10% and 30% of your population. In basegame this would be 20% to 50% of your pawns.
withdrawal: some drug withdrawals (GoJuice, Yayo, Flake, WakeUp) now may cause a stupor.
alcohol tolerance: now has a low chance to cause dementia.
life expectancy: as this game plays 3.000 years in the future, there should (at least in my imagination) have happend some increase in life expectancy. So I increased it from 80 to 95 years.

Mod list order
Expanded Prosthetics and Organ Engineering
Extended Human Body Simulation
Diseases Overhauled
Crafted Mutants

Credits and Thanks to...
- Mythos for looking after the mod up untill now
- PhileasFogg for the original mod!
- Mystikvm for the update to B19
- Jabbamonkey, for his/her textures packs, which I used in some small parts as starting point for my drug textures.
- Marnador, for the RimWor(l)d font.
- Tynan, for this great game!
- Kopp, patches for Advanced Biomes, Alpha Biomes, Biome Expansion Redwood, Biomes! - Islands, More Vanilla Biomes and Regrowth - Wasteland.
Thảo luận nổi bật Xem tất cả (2)
1
1 Thg12, 2023 @ 5:13pm
Spreading Tuberculosis
Just_Julius
0
8 Thg08 @ 7:11am
Update
jahmarrobotham40
360 bình luận
5katz 18 Thg08 @ 6:01am 
Seems to work fine in 1.6, no issues yet with half a year colony
heymegalodon 8 Thg08 @ 9:19am 
1.6?
negimagi_10 31 Thg07 @ 12:45pm 
hoping for a 1.6 update soon for this mod.
Guineatown20806 24 Thg07 @ 2:25am 
This isn't abandoned, just not updated yet right?
Scionin 15 Thg07 @ 12:57pm 
1.6?
DriedCowPoo 13 Thg07 @ 2:59am 
1.6 maybe :RedChirppy:
Capefear56 24 Thg06 @ 7:00pm 
Secondary damage and necrosis from sepsis should probably be turned down a little. Right now, getting sepsis basically means 5+ instances of necrosis and 5+ instances of secondary damage. It is so crippling, even if you beat the sepsis infection. The pawn is basically rendered dead weight no matter what.
Thurnis Haley 19 Thg06 @ 4:08am 
Well I turned disease frequency to 0% and automatically removed any hediff as soon as it appeared for epstein-barr and still, within 30 seconds every single pawn on map would contract it. Even sitting in a 100% sterile room with no exits and 100% hygiene.

Broken mod.
Thurnis Haley 19 Thg06 @ 3:56am 
Can somebody explain how Epstein-Barr contraction works? Every single pawn within 30 seconds of entering my map contracts it.
Papito 18 Thg06 @ 1:02pm 
will this get updated?