RimWorld

RimWorld

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Jecs Tobacco and Cigarettes (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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438.265 KB
24 Aug, 2020 @ 10:41am
14 Jun @ 1:11pm
12 Change Notes ( view )

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Jecs Tobacco and Cigarettes (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
921 items
Description

Update of Jecrells mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=764301651

- Added snus by request
- Rebalanced the mod, thanks Kopp!
- Added the recipes to the druglab
- Added support for [FSF] Complex Jobs
- Added patch for VGP Garden Medicine



[discord.gg]
[github.com]



Why are my gruff colonists getting high on smokeleaf? Whatever happened to tobacco, you might ask. Well, now your colonists can finally grow and harvest tobacco plants. Just like with smokeleaf joints, cigarettes can be crafted at any crafting spot. Have fun!

1.2 Cigar Update!
Now you can add cigars to your list of smokables in RimWorld. If you have chocolate, you can sell a far more marketable 'chocolate cigar' to your loyal costumers.

Further Information

  1. This is not meant to be unbalanced for a vanilla game.
  2. This is not a replacement mod. Smokeleaf and all other drugs are unchanged.
  3. Tobacco actually has a chemical effect called 'Nicotine' that has very minor effects on colonists
  4. Tobacco's other differences --
  • Higher addiction rate than smokeleaf (closer to Go-Juice)
  • Lesser market value for tobacco leaves than smokeleaf (the market is flooded with the stuff)
  • Smaller mood buff than smokeleaf (only +5)
  • Has withdrawal symptoms unlike smokeleaf

My Other Mods:
Introducing H.P. Lovecraft.
Call of Cthulhu Expansion Pack WIP Thread[ludeon.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: addictive
97 Comments
Lorebot 13 Jul @ 10:14pm 
awesome, only need to plant 1 type then :D Thanks!
Mlie  [author] 13 Jul @ 10:03pm 
@Lorebot Their tobacco leaves can be used in this mods recipes.
Lorebot 13 Jul @ 9:59pm 
The notes say you added a patch VGP Garden Medicine, how exactly did you change things? I'm still seeing tabacco from both mods as options for planting, do I need to play both types to use recipes from both mods?
Ghost 24 Dec, 2024 @ 10:38pm 
@Mile Holy moly, I am sorry, my files were modified by myself and it looks like I broke something and was blind (I tend to mess around with the mods local copies).
Again sorry for waisting your time, lol, I feel stupid XD
Mlie  [author] 24 Dec, 2024 @ 11:51am 
@Ghost Well, the recipies in the Drug Lab already are faster
Ghost 23 Dec, 2024 @ 9:40am 
@Mile, I see, well I could draw you something without a prob, but it would actually also make sence to have a faster version of the recepie in the drug lab workbench. Actually there are allready 2 many workbenches (at least in my 200 mods+ game lol). So yea the drug lab it is.
Mlie  [author] 22 Dec, 2024 @ 11:08pm 
@Ghost I meant what existing bench (vanilla or modded) it could be added to. I have no gfx skill so I cannot add new benches.
Ghost 22 Dec, 2024 @ 4:19pm 
I should add, enter "cigarette machine" in duckduckgo image search and you will see all kinds of.
Ghost 22 Dec, 2024 @ 3:52pm 
@Mile Since I am not the author I can only suggest. ;)

Those would make sence in terms of balancing:
There are several types, small machines that have the size of a big machbox (smaller ones use mechanical power) or bigger with the size of a coffee machine (those are electrical). All those kinds use either "empty cigarette casings" or some use just paper.

I suggest a electrical one that has the size of a coffee machine (you know the bigger coffee machines, automatic one which have the size of a microwave) those still do require an operator who puts in new tobacco papes and so on.

Fully automatic one or even industrial machines would break the games balance, or cigarettes have to be much cheaper. I mean you could reuse the nutritionpaste machine for a cig machine, but it might be overkill, but not unrealistic X)
Mlie  [author] 22 Dec, 2024 @ 1:41pm 
@Ghost What machine would be appropriate to add it to?