XCOM: Chimera Squad

XCOM: Chimera Squad

32 ratings
Extra Enemy Abilities
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
382.262 KB
29 Aug, 2020 @ 1:05pm
10 Jan, 2021 @ 5:07pm
28 Change Notes ( view )

Subscribe to download
Extra Enemy Abilities

Description
Adds extra passive abilities to enemies. For the extra masochistic. I suggest Impossible Difficulty with hidden enemy HP and no heals between phases. Good luck.

THE GOOD GUYS:

All Civilians (not the ones you control): Shadowstep [To avoid crossfire]

OLD FRIENDS:

ADVENT MEC: Full Throttle, Sentinel, Cone Overwatch (Fixed!)
Berserker: Lightning Reflexes, Shrug It Off (Melee Resistance was removed)
Faceless: Skirmisher Reflexes, Vulnerability to Melee (2), Blast Padding
Sectopod: Super Melee Resistance (4), Full Throttle, Holo Targeting, Zero In, Biggest Booms, Sentinel
Chryssalid: Lightning Reflexes
Neonate Chryssalid: Vulnerability To Melee (2)
Cocoons: Vulnerability To Melee (2), Regeneration
Andromedon: Reflex Grip, Blast Padding, Melee Resistance, Cone Overwatch (Fixed!)
Andromedon Robot: Melee Resistance
Gatekeeper: Regeneration
Zombies: Regeneration
Turrets: Zero In, Sentinel, Reload On Kill
Codex: Lightning Reflexes, Cone overwatch (Fixed!)
Archon: Steady Hands, Lightning Reflexes, Radial Overwatch (Fixed!)

NEW FRIENDS:

Muton Legionnaire: Steady Hands
Viper Adder: Bloodtrail
Sectoid Paladin: Deep Cover, Hit Where It Hurts
Sectoid Dominator: Deep Cover, Hit Where It Hurts
Muton Praetorian: Hit Where It Hurts, Bloodtrail, Melee Resistance (2)
Commando: Steady Hands
Android: Hit Where It Hurts
Purifier: Blast Padding
Guardian: Sentinel
Ronin: (Lightning Reflexes removed), DarkEventAbility_Regeneration
Thrall: Bloodtrail, Sentinel
Acolyte: Steady Hands, Warm Welcome
Sectoid Resonant: Deep Cover
Muton Brute: Bloodtrail
Sorcerer: Solace, Steady Hands
Trooper: Steady Hands
Bruiser: Hit Where It Hurts
Hitman: Zero In, Reflex Grip
Muton Bomber: Biggest Booms, Volatile Mix, Deep Cover
Viper Cobra: Lightning Reflexes, Skirmisher Reflexes
Sectoid Necromancer: Solace, Regeneration, Fond Farewell

FACTION LEADERS

CONSPIRACY: Skirmisher Reflexes, Reflex Grip, Deep Cover, Blast Padding, Sentinel, Shadowstep, Close Combat Specialist, Steady Hands, Fond Farewell, Warm Welcome
PROGENY: Solace, Fortress, Deep Cover, Steady Hands
SACRED COIL: Untouchable, Full Throttle, Melee Resistance, Hit Where It Hurts, Shadowstep
GREY PHOENIX: Shrug It Off, Biggest Booms, Blast Padding, Regeneration, Bloodtrail, Volatile Mix, Shadowstep

-= UNINSTALLATION =-
You can remove this mod at any time during non-tactical gameplay. During combat, you'll have to wait until you're back on the holomap.

-= SOLACE FIXES =-
This mod will detect if my campaign tweaks are running or not. If they aren't, it will patch Solace's multiple bugs otherwise the ability is broken when placed on enemies. In fact it's broken even on your own units, so enjoy the working Solace.

-= MELEE RESISTANCE FIXES =-
Melee Resistance has a bug where negative result damage can heal the target, this is also patched.

-= OVERWATCH FIXES =-
This mod gives back Overwatch to units that didn't get it. I gave an appropriate type for each unit:

MEC: Cone overwatch
Archon: Radial overwatch
Andromedon: Cone overwatch
Codex: Cone overwatch

-= KNOWN ISSUES =-
Overwatch on enemies doesnt fire properly: This is a base game bug, it would be hard to fix without going deep into GameState stuff that I'm not comfortable with. It also has to do with maps and visibility.

-= PREREQUISITE =-
Chimera AI is required for units to Overwatch properly with the fixes.

-= COMPATIBILITY =-
Not compatible with Grobo's Tactical Overhaul Mod, either because
it is integrated into it or fundamentally conflicts with it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2488900861
5 Comments
Boomities 16 Jul, 2024 @ 9:54am 
Damn, you really, REALLY hate Overwatch and Melee, huh? They're already not very good and this mod nerfs them hard.

Also though, why the heck would berserkers have lightning reflexes? Those things are huge and not at all nimble.
Brain_is_Back 11 Dec, 2021 @ 2:17am 
THIS, IS KOREAN translation
이것은, 한국어 번역입니다.

LET THIS COMMENT BE HERE. NOMATTER UPDATE THE MOD OR NOT.
업데이트를 하든 말든 이 코맨트는 그냥 냅두세요.

If someone needs a Korean translation, they will use my file.
만약 한국어 번역이 필요하다면, 누군가가 이 파일을 이용할겁니다.

https://drive.google.com/file/d/1XIjZdoqr544rigIvVeSWw5E4pdUty5HS/view?usp=sharing
Juravis  [author] 10 Jan, 2021 @ 5:08pm 
Small tweaks were done to ability assignations for flavor.
Juravis  [author] 27 Sep, 2020 @ 6:12pm 
The Skirmisher Reflex ability (the one where you gain 1 Action when fired on) will now only trigger if you are OK after being fired on (not dead, uncons, stunned, etc.) so you shouldnt see that Green Flyover text when you kill an enemy with it.
Juravis  [author] 16 Sep, 2020 @ 9:41pm 
I don't like seeing Andromedons panic. In this cramped game, being panicked is the difference between challenging and trivial. All big aliens are now immune to Panic (Berserker, Andromedon, Archon, etc.) since anyhow you never get a megapack of Archons for example (you'll see one, MAYBE 2 max in a game)