Stellaris

Stellaris

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Traditions+ Patched
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7.200 MB
10 sep 2020 om 6:53
17 jun 2021 om 5:43
78 wijzigingsnotities (weergeven)

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Traditions+ Patched

Omschrijving
New update thanks to wodzu_93


A stand alone patched version traditions+ that fixes some bugs, adds lithoid, machine, hive, and necroid support.
Also some trees like society have been changed for balance reasons.

like traditions+ this will not work with many other mods,due to editing job, disctrict, building, traditions, among various other files.

Suggestions are welcomed.

A and A

Q: Civics pack A?

A: Civic Pack A and Traditions+ can be used together but none of the CPA jobs/buildings will benefit from this mod.

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Q:will the traditions+ more ascension add on work with this

A: the mod creator made a new version for this mod.
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2318416011
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Q:Why are supervision and resurgence with assembly and renaissance

A: Ok in the code both resurgence and renaissance are used inconsistently to refer to the same thing so i chose renaissance because it sounded cooler to me, same thing with supervision/assembly

discord: DangerosulyUnfunny#6632
Populaire discussies Alles weergeven (1)
13
18 jun 2021 om 0:41
5/1/2021 Patched Jobs files
Ghost
238 opmerkingen
lyra_tcm 16 jun 2022 om 19:17 
The dev of the original mod have create a new version of the mod for those who may have missed it https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806737895
Ghost 14 okt 2021 om 14:45 
Yeah, given the changes it's probably going to require a near full rebuild, depending on how they implemented the new tradition popups. That's beyond me and patching the jobs folder won't fix it >.<
dekeche 15 sep 2021 om 14:20 
I have absolutely no idea how you'll patch this one for 3.1, good luck.
HobbitFeet 4 sep 2021 om 15:46 
Does this fix the issue that the main mod has of unemployed pops not taking clerk/technician jobs (no they werent slaves or nerve stapled or that stuff that would prevent those)
FatRefrigerator 15 jul 2021 om 17:08 
Also the last perk in the "Exchange" block of the "Commerce" tree does not give any additional amenities or trade value to Merchants like the text suggests.
FatRefrigerator 15 jul 2021 om 0:16 
I'm not getting any of the finisher effects. Obviously I can't finish the tree because of the mutually exclusive ones, but I figured at 15/18 it would give it to me.
arieviloj 13 jul 2021 om 9:44 
I'm kind of confused. What is the working (or most up-to-date) version? This one or Ghost version (drop box files).
슈팅스타 17 jun 2021 om 8:06 
This is so magnificant
Village Idiot 13 jun 2021 om 19:44 
yeah unity cost increase from having all trees unlocked at the start is huge
Skratch 13 jun 2021 om 0:37 
Actually, I removed the auto-adaption. So the code for the AI-weight of the traditions was easier.