Stellaris

Stellaris

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Halo: Forerunner Ships & Portraits
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File Size
Posted
Updated
582.508 MB
26 Oct, 2020 @ 1:52pm
22 Jun @ 6:46pm
158 Change Notes ( view )
You need DLC to use this item.

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Halo: Forerunner Ships & Portraits

In 1 collection by force728
Halo Portrait Mods
5 items
Description
This mod adds animated Forerunner portraits from the Halo Universe (The screenshots above use a combination of other ui and civic mods).

Features
1. Animated Forerunner portraits including Sentinel, Promethean, & Created machine portraits.
2. Forerunner shipset (Now NSC Compatible)
3. Forerunner cityset
4. Forerunner origins: Maethrillian, Installation 00 (Ark), Alpha Halo (Halo Array), Requiem, and Genesis.
5. Several new civics: Mantle of Responsibility, Ecumene Council, and Promethean Warriors
6. New technology research and megastructures: Forerunner Shield Worlds & Halo Rings (with custom districts, deposits, and modifiers).
7. 3 Namelists for Forerunners, Sentinels, and Prometheans
8. Policies based on Forerunner Rates
9. Forerunner utility components and composer colossus weapon
10. Forerunner traits
11. Forerunner rooms
12. Forerunner flags
13. Forerunner Armies
14. Forerunner Domain relic


Downscaled Ships Patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2430849593

Feedback
Feedback is appreciated for this mod. If you have any suggestions or bug reports, please let me know.

Credits:
Halo concept art from Ensemble Studios, 343 Industries, Bungie, fan artwork, and other misc. sources were used to create these portraits. I did not create nor claim to own any of this art.

A link to Benjamin's artwork is provided in this link below:
http://thelakeandmountain.blogspot.com/2013/07/another-piece-of-input-i-received-after.html

Special thanks to LordZarmack and yf22 for permission to use the Forerunner shipset from their Halo: Great Journey mod. Full credit for the models and textures go to both of them. A link to their original mod is below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

Special thanks to Twink315 for helping me get the Maethrillian model to rotate properly and for assistance with some nsc ship models and megastructures.
Popular Discussions View All (4)
268
15 Jun @ 6:22pm
PINNED: Bug Reports
force728
126
16 May @ 1:56am
PINNED: Suggestions
force728
3
5 Jul, 2023 @ 11:18am
Halo Array not firing, Cant find/get option to research
Sly’sMind
863 Comments
force728  [author] 10 Jul @ 5:38pm 
@Mael: You can get sentinel strike craft and the heavier variant by researching the Ferrarius & Minoris Assembler Vat technologies respectively. The Phaeton gunships are unlocked by researching the "Promethean Weapon Craft" technology.

@AleBaulX: No.
addy2845 10 Jul @ 4:07pm 
The mod already has Sentinels and Phaeton Gunships as strike craft, doesn't it?
Mael 10 Jul @ 9:45am 
I have a suggestion for the mod. The Forerunners were all about Fighters and the like, deploying millions at a time. It'd be cool if there were a Forerunner Strike Craft Technology to use
AleBauIX 7 Jul @ 4:22pm 
Do I absolutely need the Utopia DLC to play this mod?
addy2845 3 Jul @ 2:12pm 
Ancient Humanity is in their UNSC Portraits mod, with their own traits and technologies.
CTHeavy 3 Jul @ 8:48am 
Will ancient humanity be added some time?
addy2845 27 Jun @ 10:12pm 
Gotcha, thank you for the response <3
force728  [author] 27 Jun @ 5:12pm 
@addy2845: If you don't see anything in the log, then it's either small loc text changes or version number updates. If its something substantial, then I'll post it.
addy2845 26 Jun @ 8:29pm 
What are all the updates? I keep seeing that your halo mods were updated recently and checking to see if anything was added, so I'm just curious.
Cold Death 24 Jun @ 2:59pm 
Not sure if it was this update or the last one but this mod causes deync in mp not sure how but once I removed the mod it worked