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At the moment, no matter what order, More Buildings Reboot is always on top and the game can't read this mod at all.
I'mmmm baaaaaack.
I'm making a 1.9+ version of my Tribalism Improved mod (upgrading tribal buildings to level 4, and building tribal holdings in empty provinces) and uh and uh you know exactly why I'm here.
Can I integrate updated versions of the buildings in this mod, and then in cruel abomination make them upgradable to tier 4 again?
Separate from that, may I make an updated version of this mod?
In either I might also include extra innovations for getting more building slots, so it'll be possible for a tribal player to make the mega-tribe of their dreams, but that could be troublesome when switching to fuedal and making slots without things to fill them, so that might instead be limited to the updated version of Tribalism Improved, which in that case would come with some extra buildings for the medieval peeps.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2783093417
I have an evil and disgusting idea. Is it alright if I make an add-on mod to this mod that makes it possible to upgrade the buildings it adds to level 4?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2775294637
can_construct_potential = {
always = yes #Tribes are set at game start.
}