Crusader Kings III

Crusader Kings III

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More tribal buildings
   
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236.699 KB
8 Jan, 2021 @ 8:07am
25 Aug, 2021 @ 10:37am
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More tribal buildings

Description
Damned Gaben yoiknd my description. This mod add new tribal buildings. Here is repository link:
https://gitlab.com/puczekdragon/more-tribal-buildings

More tribal buildings
Hello and welcome.
As we can see, Paradox do not care about tribals much and gave them only 4 buildings, and even those 4 with only 2 levels, pathetic.
Now with...
31 Comments
macluk 21 Jan, 2024 @ 4:41am 
How to make this mod work together with More Buildings Reboot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2943715129 ?
At the moment, no matter what order, More Buildings Reboot is always on top and the game can't read this mod at all.
Dr Jimothy 11 May, 2023 @ 5:05pm 
@(shiny) DiamondNova
I'mmmm baaaaaack.

I'm making a 1.9+ version of my Tribalism Improved mod (upgrading tribal buildings to level 4, and building tribal holdings in empty provinces) and uh and uh you know exactly why I'm here.
Can I integrate updated versions of the buildings in this mod, and then in cruel abomination make them upgradable to tier 4 again?
Separate from that, may I make an updated version of this mod?
In either I might also include extra innovations for getting more building slots, so it'll be possible for a tribal player to make the mega-tribe of their dreams, but that could be troublesome when switching to fuedal and making slots without things to fill them, so that might instead be limited to the updated version of Tribalism Improved, which in that case would come with some extra buildings for the medieval peeps.
Haris I. Pane 6 Jun, 2022 @ 8:24am 
nice but all 3 are broken. Feudals have almost the same buildings BUT are duchy buildings which means more expensive + you can have only 1 in each duchy. IMO you should put those buildings on duchy. this will make it balanced. otherwise i could have 14x raiding parties buildings only on my ireland kingdom and raid with 420% raid speed... woot? if you put those buildings on duchy buildings this will be balanced with only 180% raid speed why more normal. all those are MO ofc. good job
Dr Jimothy 22 Mar, 2022 @ 11:09am 
@(shiny) DiamondNova Here it is! Thought I should link it in case you wanted to check over the files to see that it won't work without your mod. Look at the raiders in localization if you wanna know the real reason I wanted to make this extension :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2783093417
(shiny) DiamondNova  [author] 22 Mar, 2022 @ 10:07am 
@Dr Jimothy if it's just an addon, there is no problem
Dr Jimothy 22 Mar, 2022 @ 7:47am 
@(shiny) DiamondNova
I have an evil and disgusting idea. Is it alright if I make an add-on mod to this mod that makes it possible to upgrade the buildings it adds to level 4?
Dr Jimothy 7 Mar, 2022 @ 7:55pm 
@abstractRaven here ya go. It just does what Kosjo says lmao.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2775294637
Kojso 21 Feb, 2022 @ 7:57am 
@abstractRaven in the 00_tribal_buildings file you can change can_construct_potential always fron no to yes.

can_construct_potential = {
always = yes #Tribes are set at game start.
}
AbstractRaven 27 Oct, 2021 @ 8:52pm 
anyone know of a mod that allows you to build more than one tribal holding in a county? I was trying to play a tall tribal raiding game into the late medieval facing off against ai with better tech and having four tribal holdings would be an immense help
Arnel 25 Aug, 2021 @ 11:09am 
Ok ty for reply. Mybe its on my end beucase I use a lot of other mods.