RimWorld

RimWorld

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Artificial Water Place
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.984 MB
2 Feb, 2021 @ 10:28pm
17 Jun @ 4:52am
18 Change Notes ( view )

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Artificial Water Place

Description
Description
Very simple.
You can fetch water from rivers or ponds, and uses it to create water place on the new areas.

Artificial water is not terraforming. It be constructed as a floor tile.

==========================================

After completing the research "build water place" (research cost 500),
you will be able to install a『 water fetching spot 』, which can only be built at watery areas.

In water fetching spot, you can consume wood to make water buckets, and dump water buckets you no longer need.

==========================================

Added Floor
  • Artificial "shallow water"
  • Artificial "moving shallow water"
  • Artificial "pond water"
  • Artificial "chest-deep moving water"
  • Artificial "deep water"

Artificial water has "beauty 1".
Artificial moving water has a flow of water. Therefore, it is possible to construct a hydroelectric generator.
Artificial deep water is a normally impassable floor. It's up to the player how to use this.

Compatibility
Water Freezes
Water Freezes (Continued)
* Require Harmony mod.
Artificial water place tend to freeze more easily than natural water.

Dubs Bad Hygiene
Dubs Bad Hygiene Lite
You can make a water bucket from a primitive well.
This mod's water buckets have not any hygiene function.

Note
Bridges cannot be built on artificial water place.
You cannot fishing in the artificial water place.

- A patch mod that allows VFE fishing on the artificial water place.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3380011056

Language
English - default
Japanese
French - by qux.
93 Comments
Si-Cafe  [author] 27 Jun @ 8:32am 
@niabymin It would be nice to be able to do it, but if you try to construct a bridge over artificial water, pawns deconstruct the water place, and actually doesn't construct a bridge, which I think is because artificial water features are treated as floor structures.
A solution, would be to build on cell you want to make a bridge with a normal wood or stone floor and then attach a fake bridge deck from VFE-Props or Curb Stone from my mod, which might look better.
niabymin 27 Jun @ 6:20am 
Can these artificial waters support the bridge? I wanted to make a moat.:stress:
Si-Cafe  [author] 18 Mar @ 9:03am 
@SirVivel Artificial Water Place give +1 beauty benefits..
SirVivel 18 Mar @ 5:10am 
Do these water tiles give a beauty benefit / malus? I'd like to create a meditation area, surrounded by water, which also doubles as marriage spot.
Shady Lane 26 Feb @ 9:43pm 
@Si-Cafe Wow! That was so quick. Thank you so much I'm downloading and trying it out now
Si-Cafe  [author] 26 Feb @ 3:43pm 
Updated. This will make it possible to build water vehicles at artificial water places.
Si-Cafe  [author] 25 Feb @ 12:27pm 
@Shady Lane I'll check and try it if possible.
Shady Lane 25 Feb @ 12:22pm 
Out of curiosity could we get a patch for vanilla vehicles framework to recognize the artificial water as traversable terrain for boats? I want to create channels for shipping goods across my map.
LordHelmet 27 Dec, 2024 @ 1:37am 
@Si-Cafe Great! Excatly what I was looking for!
Si-Cafe  [author] 27 Dec, 2024 @ 12:41am 
@LordHelmet By floor tiles surrounding the water, do you mean curbs? If so, it's from my Curbs Stone Mod.