Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
If anyone is interested in making this mod compatible with the latest version of RimWorld, please feel free to message me or leave a comment at any time. As mentioned below, modifications to this mod are open, and I have the original mod files as well as the prerequisite mods with the necessary features. If you’re interested in creating a patch, I can share them with you anytime.
I have the Rimhammer 40k mod for RimWorld version 1.3 (Ideology), along with its prerequisite mods (which are likely the latest versions of Rimhammer 40k).
While the mod generally works fine with Ideology, I’ve encountered an issue when trying to capture a Rimhammer 40k faction pawn.
This error seems to be related to C# code, and fixing it might require modifying the code. Since I lack knowledge of C#, I’m unable to resolve it myself.
Is it possible to create a compatibility patch for the latest version of RimWorld? I have checked the relevant notices, and since the files I have are backups from version 1.3, the necessary functionality might be included in the prerequisite mods. If needed, I can provide the files at any time (I have obtained permission from the original creator).