RimWorld

RimWorld

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Vanilla Weapons Expanded - Non-Lethal
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Mod, 1.4, 1.5, 1.6
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49.994 MB
12 apr, 2021 @ 4:24
2 jul @ 11:14
12 ändringsnotiser ( visa )

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Vanilla Weapons Expanded - Non-Lethal

I 1 samling av Oskar Potocki
Vanilla Expanded
109 artiklar
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This mod is CE compatible.



1.0.0 (12/04/2021): Initial release



Vanilla Weapons Expanded - Non-Lethal has been a commonly requested weapon set. So many times prison breaks result in accidental deaths. So many times, an enemy raider is your colonist’s father and you accidentally put a sniper rifle round through his skull. So many times your berserk pawn starts to fight with your melee expert with archotech arms, resulting in, well, death.

Thanks to this mod, you will now have numerous ways of dispatching crowds and taking down single targets - you can use tear gas to blind groups of opponents, tasers to stun single targets, and dart guns to bring down even the hardest foes in a matter of seconds.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]












Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yes.

Q: Do these weapons spawn on enemies?
A: No, these weapons will not appear on any enemies.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: Machining bench after researching the Non-Lethal weapons research project.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Poison gas code by Pelador.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



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[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



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Populära diskussioner Visa alla (4)
2
11 maj, 2021 @ 5:15
Technical Questions
JohnMcHobo
1
2 apr, 2022 @ 10:05
Combat Extended Gas Masks don't work with tear gas.
Spyrot La Iguana
0
27 nov, 2022 @ 15:50
An error on startup, and the Non-lethal weapons research isn't showing up
Choosechee
379 kommentarer
Chaplain Roach 5 timmar sedan 
Do you have a strategy for using the weapons that doesn't kill everything other than just the dart gun? Seems like everything just takes less damage and dies on various game settings.
Sarg Bjornson 7 timmar sedan 
That's what the taser does, yeah
ToooMuchSalsa 7 timmar sedan 
but i was tasing a pawn and he was just perma stunned. He didnt go down.
Sarg Bjornson 16 timmar sedan 
Yes, this mod
ToooMuchSalsa 16 timmar sedan 
was hoping this mod could work to down a pawn without killing. Anyone have any alternatives?
Sarg Bjornson 17 jul @ 11:36 
Nah
Ghojo 17 jul @ 10:39 
Please rename this into less-lethal, or remove the ability to kill.
NerdCuddles 1 jul @ 20:08 
I mean rubber bullets have killed people in real life before, so it wouldn't make sense if in the game they didn't have a chance to kill people either. Its still a gun, just one that causes suffering instead of straight up killing you.
noobscifi 23 jun @ 12:03 
Haven't tried tear gas, but the non lethal pistol and stun baton have killed some targets I really wanted to take alive. On the other hand the dart gun is pretty OP in the right hands, can kidnap a whole quest camp and I haven't tried it but I bet my sanguophage sniper could take out a Thrumbo with it.
Klootzak 22 jun @ 12:46 
Pretty bad mod pawns will still die and bleed and you can endlessly stun hostiles