Europa Universalis IV

Europa Universalis IV

999 ratings
Great Monuments Expanded
3
3
10
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
26.708 MB
27 Apr, 2021 @ 2:42am
2 May @ 4:10am
83 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Great Monuments Expanded

In 1 collection by Melvasul
Expanded Mod Family
10 items
Description

The mod massively expands upon the monument system.
We do not edit any vanilla file.

~200 New Monuments
If you are interest in a submod that enables all monuments for everyone you can find the link here.

Join the Expanded Family Discord[discord.gg] to report bugs, suggest changes or even check out the other mods we have!
Check out other fantastic mods on the partnered discord: Europa Universalis IV[discord.com]!

Massive thanks to Viking_Nephilim for contributing so many monuments to the mod.



699 Comments
Stenag 13 Jun @ 7:05am 
That makes sense, however I disagree on the culture part because I think that adding a culture to your country makes its cultural monuments also relevant to the country.
Thank you for your explanation.
Melvasul  [author] 12 Jun @ 11:22pm 
Hi Stenag!

It was actually chose not to use the province_is_or_accepts_religion to exclude all the
Secondary Religion / Religion Cults / Harmonisation
and similar mechanics

Due to the increase amount of religious monuments and not give Tengri/etc a significant edge; this on top of plans with Tengri/etc-specific monuments ^^


Same-see obviously to not allow Buddhism to Dharmic/Accepts Dharmic


Cultural wise it depends,
Some monuments are enabled via accepting cultures, but some are instead based on being of that culture due to how it would make no sense for some monuments if you weren't of that particular culture
Stenag 12 Jun @ 4:03am 
To be specific, you can (should ?) replace :
- emf_religion_is_buddhist with province_is_buddhist_or_accepts_buddhism
- province_is_buddhist_or_dharmic with province_is_buddhist_or_accepts_buddhism_or_is_dharmic
- has_owner_accepted_culture with province_is_or_accepts_culture
- has_owner_culture with province_is_or_accepts_culture

and for other religions :
- religion = xxx with province_is_or_accepts_religion { religion = xxx }
- religion_group = yyy with province_is_or_accepts_religion_group { religion_group = yyy }

And then you can delete all "has_owner_religion = yes"
Stenag 11 Jun @ 3:54pm 
Hey, could you update the mod with province_is_or_accepts_religion when checking the religion to be able to use the monument when you're Tengri and you chose the religion as a secondary ?
Most (all ?) vanilla monument use it to get "The Religion of xxx is yyy and is either the state or the Syncretic Religion of the owner" as a condition in game
tragic_candy 10 Jun @ 7:28pm 
Melvasul: Amazing work.
Melvasul  [author] 23 May @ 11:48pm 
I have no idea, I've not participated in neither of those two mods, I just know they exist :D
Vecs 23 May @ 10:06pm 
Hey first of all great mod, thank you for the hard work. Question is what is the difference in between your 'GME - unlocked' and 'GME all for all' mod from other author?
Ukraine-Rus 3 May @ 7:01am 
Melvasul
Add a monument to the city of Lviv
monument of the city of Odesa
monument castle of the Teutonic Order in Königsberg
Melvasul  [author] 4 Apr @ 9:47am 
I know there was one for vanilla, but I don't think there was ever one for GME about movability

Unless it was added to the one that unlock the monuments for everyone
Ale 4 Apr @ 6:24am 
Is there a mod that allows moving any great project and works with GME?