Europa Universalis IV

Europa Universalis IV

31 ratings
Great Monuments Expanded - Unlocked
   
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835.376 KB
21 May, 2024 @ 11:54am
4 Jan @ 7:29am
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Great Monuments Expanded - Unlocked

In 1 collection by PhantomCat
EE and Expanded mods
15 items
Description
Small mod to remove all cultural and religious requirements for upgrading and using great monuments from GME.
Also removes all requirements for conditional bonuses given by these monuments.

Removal of religious and cultural requirements was done using this script made by JammyDodgers297.
https://github.com/JammyDodgers297/AFApatcher-EU4/
A huge thanks to the team behind GME for making the original mod in the first place!

Should work regardless of load order, but to be sure it works, put it behind GME



Tested compatibility:
Ante Bellum
Ante Bellum - Monuments Unlocked

Recommended but not required: larger monument interface
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2471388429
16 Comments
Kikel Dollarcouponberg 4 Jan @ 8:36pm 
So i wound up making AI write a set of 3 python scripts that use regex to make all monuments in a folder both usable by anyone as well as their conditional modifiers. I also reworked Monument benefits for overlords mod to also give the conditional modifiers. I could make my own mod to post them all but its taken so long to make these i just wanna play the game. PM me if you want and ill giv eu them and a run down on how they work.
PhantomCat  [author] 2 Jan @ 2:11am 
@Veni Sure! I noticed some monument updates a few days ago, I'll try to toss in an update.
MelcorScarr 29 Dec, 2024 @ 2:56am 
@Veni Would you perhaps add me as friend? I'd be very interested in that manual update of yours!
Veni 29 Dec, 2024 @ 2:13am 
mod could use an update when you have time, I have been manually updating it for myself.
Tyyx_4u 5 Oct, 2024 @ 5:30am 
I love this mod:steamhappy:
MAR 25 Jul, 2024 @ 7:43am 
Hello! Love this mod. Can I request that Baku Ateshgah, Harmandir Sahib, and Imperial City of Hue also be unlocked?
R 3 Jun, 2024 @ 4:06pm 
Is this compatible with Extended TImeline and TOT?
PhantomCat  [author] 26 May, 2024 @ 2:29pm 
@Strifium I'm not sure what could be causing it. Keep in mind that this only works for the GME monuments. So you'll need another mod for the vanilla monuments.
I have one for that as well: Great Projects Unlocked.

@Covya I could, but I wouldn't plan on updating something like that for version changes. I would recommend creating a mod in the launcher yourself. Then just copy and paste this mod and use a find and replace script, or find and replace function in a text editor:

can_be_moved = no
Change to:
can_be_moved = yes
fnyb3rg 25 May, 2024 @ 5:36am 
can you make it compatiable with extended timeline?
Covya 24 May, 2024 @ 11:14pm 
Could you make a version where every monument also has can_be_moved set to yes? I like the idea of putting them all in my capital