RimWorld

RimWorld

406 ratings
Terran's Security Buildings
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Mod, 1.2, 1.3
File Size
Posted
Updated
3.640 MB
6 Jun, 2021 @ 8:34pm
1 Sep, 2021 @ 7:44am
14 Change Notes ( view )

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Terran's Security Buildings

Description
TERRAN’S SECURITY BUILDINGS

A simple mod added three types of security buildings from StarCraft II into Rimworld.

New Resource:
Chem-Gas (or you can call it Vespene Gas)
Made in Biofuel Refinery
Use Uranium and Chemfuel to produce

New Buildings:
Auto-turret
An airborne automatic turret for fixed-point defense
Need Chem-Gas to work
Can provide 160w power
Explode when receiving serious damage

Bunker
Fortifications that can accommodate four combatants. Full-angle firing holes allow soldiers to fire at the enemy outside from inside the bunker with ease.
Source Code comes from: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2235810677&searchtext=bunker
Can Upgrade (WIP. Because I’m a noob in C#, I’ll try my best)

Known issue for 1.2:

when you using bunker, Shield Generators by Frontier Developments and Alpha Animal these three together, your pawn will not shoot in Bunker. This is caused by MVCF, a part for Vanilla Expanded Framework. I have no ability to fix this bug, sorry :(

For version 1.3: There are currently no compatibility issues found in version 1.3



Planetary Fortress
A strong defensive fortress equipped with the "Twin Ibiks Cannon.
Need Chem-Gas to work
Can provide 2000w power
Can be used as 2000w battery
Provide a mood buff
Explode when receiving serious damage

All Turrets can set forced targets manually to make sure you don't waste your firepower


Settings:
You can set your buildings' HP from 1 to 99999 based on your modlist and game experience


Expanded mods:
This mod needs Harmony. They are just turrets.
But I make two patches for it.

Using with S.R.T.S:
Auto-Turret and Planetary-Fortress can be used as a SRTS ship. You can send them to enemy’s base as a kind of weapon.


Using with SOS2:
Auto-Turret and Planetary-Fortress can use the HOVER function. HOWEVER, their flying ability is based on SRTS. So, remember, SRTS ship will cause some bugs in SOS2’s World-Components.


Incompatible with CE

Language:
[1.2] [Sub-MOD] Terran's Security Buildings add Japanese Translation (by @Proxyer)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2511978239

Credits:
XML: Tr.Vi
Art: Zeo
Source Code: Akreedz (Ra2Bunker[1.0])
Art Reference: Star Craft II
Sound: Star Craft II
172 Comments
Mlie 22 Dec, 2023 @ 1:44pm 
Highmount 9 Dec, 2023 @ 12:20pm 
1.4 pls...
Unstable Energy 14 Nov, 2023 @ 12:11am 
Need update
Skullface 18 Sep, 2023 @ 12:48am 
Had one Bunker constructed last night, and had 4 Pawns enter it. I'm on 1.4, no Ideology, no Biotech - there wasnt any buttons on the HUD selecting the Bunker, and once the 4 Pawns had entered, werent able to leave. Deconstructing the Bunker made them disappear. Cant tell if its a conflicting Mod or this one. Used to work in 1.3 - if the original Author wont respond/update, maybe one of the "Mod-Revivers" can pick this one up in their Portfolio?
MineDroin 16 Sep, 2023 @ 8:33am 
1.4 please
~waterochka~ 5 Aug, 2023 @ 6:17am 
1.4 please:Gifting:
Kaladbolg 29 Jul, 2023 @ 2:10pm 
1.4 please :(
Dexter 25 Jul, 2023 @ 5:26am 
1.4 please
Hyeenu 18 Jul, 2023 @ 8:02pm 
1.4 please!
Mr. Bob 21 Apr, 2023 @ 9:51am 
Update bro