Kenshi

Kenshi

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Pull-Cart
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35.363 MB
18. čvn. 2021 v 5.56
3. čvc. 2021 v 17.31
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Pull-Cart

Popis
A simple pull cart/wagon that can store a lot of totally not stolen nor illegal goods and it's very heavy.

It functions as a backpack slot item. (therefore the wheels do not actually turn, not sure if that is even possible with static mesh accessories and with current Kenshi modding tools anyway)

Available as a Storage box building item.

**Known issue:**
Any extreme changes to the character's skeleton i.e. (extremely tall, weirdly positioned idle stance) will effect the cart a minor manner.
Počet komentářů: 70
Mandalf 13. dub. v 8.58 
Hello all, I've mad a submod for this to incorporate it into Interactive World : Kenshi +
It adds new build options and makes these craftable on te IWK+ leather working bench.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3459637612
DarkIronTarkus 2. dub. v 15.58 
Never explained so here you go: there are two options in the build menu, these are stationary. The travel carts can be bought from vendors.
K.V. #RemoveRandomCrits 27. led. v 3.29 
Mke it work for Bulls
Walloyd 7. led. v 13.00 
How can I equip the cart? What ever I press it only opens it inventory and there isn't a way to drag it.
ZanyScum 31. říj. 2024 v 6.56 
Perhaps you could add to the workshop page that there are four version, two versions are backpacks you buy from shops and two versions are really large chests.
Coyotl_D 21. říj. 2024 v 15.04 
Excelente para las roms de comerciante, si se le pudiera poner a los toros seria perfecto
:beeped::beeped::beeped:


Excellent for merchant roms, if you could put it on bulls it would be perfect
:beeped::beeped::beeped:
drmskr 1. říj. 2024 v 17.53 
This is perfect for a traders backpack!
SkawMaster 4. pro. 2023 v 13.22 
Great mod! It would be nice that when you drop the cart, it becomes horizontal and not vertical, it seems to be grounded in the floor :)
Lucianus 27. srp. 2023 v 3.55 
Hi, seems nice! What encumberance reduction does it have?
Cattrina 25. zář. 2022 v 22.13 
Actually you can have the wheels turning. You just need a bone for the wheels in the character skeleton and animation track for stand, walk, jog and run. But adding a bone would also mean you have to redo ALL animations (or at least re-save the tracks) and body sliders.

But adding an extra bone to EVERY character, including beasts of burden, might burden the engine. IDK. Also doing all that effort just for the wheels to turn, which you would not look at after the first half an hour after getting the cart ever again, is futile. The risk-benefit-effort ratio is off-kilter.

I 'solved' this by making my wheels solid metal, so you do not have the spokes that break the illusion. You can easily imagine the wheels turning.