RimWorld

RimWorld

295 ratings
[LYN] Nanotech Overpower
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.421 MB
14 Jul, 2021 @ 6:15pm
24 Jul @ 4:26am
15 Change Notes ( view )

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[LYN] Nanotech Overpower

Description
Originally posted by LadyCookie:
Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission.

Note: An improved fork by Citizen706 is available: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3533473917

Features
Adds a ton of OP stuff.

- Nanobots, a very overpowered building material. Can be used to make anything, from walls to clothes to axes.
- Nanoberries, a delicious food made from nanobots. Can be eaten raw!
- A Nanofabricator that can make almost all vanilla resources, from Wood to Luciferium to Resurrector Mech Serum. Has support to the DLCs and various mods!
- A Nanogenerator and Nanobattery for your infinite energy purposes. Also a Nanofuse if you use RT Fuses!
- A Nanosoil that can grow plants almost instantly, and Nanofluid to create impassable terrain.
- The Nanoblaster, an extremely powerful ranged weapon that can take down a mechanoid army; and Nanoaura, an invisible piece of apparel that gives massive bonuses!

Why make this when Overpowered Gaming Exists?
I found OP-G very fun to play around with, but there were things I didn't like that much (mainly aesthetical), so I decided to make this one.

Note: The compatibility patch with CE is broken. I no longer use Combat Extended and I dropped support to it, sorry.
Popular Discussions View All (5)
2
8 Jun @ 8:21pm
The Nanocooler and Nanoheater failed to cool or heat the room.
Hans
3
9 Jan, 2022 @ 2:19am
Question ab the mod
l GH l NDCasmera
1
8 Aug, 2024 @ 10:29pm
Changelog
Lyn the Cookie
252 Comments
TheXenoSenpai 11 Aug @ 10:23am 
What happened to the biotech stuff? Where they removed?
MapleBlack 30 Jul @ 4:10am 
is there a way to make the nano medicine or does it need to be spawned?
MrBlood 24 Jul @ 8:45am 
Right, so the issue with the nanobots texture is being caused by the Nanotech overpowered patches mod. "Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def" is what is defined it the patch mod. Export the mod from workshop folder, unsubscribe form steam, paste it in the manual/on disk mod folder, edit the bots.xml in the on-disk patch DEF patch folder and change things/item/resource/NT_nanobots to LWNT_Nanobots and the new textures appear where they should. need to tell the patch owner to fix the defs to match LYN's new defs.
Hawk 24 Jul @ 8:36am 
Hi lads; for those having issues with missing textures for their Nanobots; what you can do is use a text editor and look for the 'texPath' field for the NT_Nanobots def in Defs/Nanotech/Nanobots.xml

The texPath line for the def is the 9th one. You will notice that it points to Things/Item/Resource/LWNT_Nanobots.

Go to Textures/Things/Item/Resource/ and rename the textures (the image and the folder that's being referenced) to NT_Nanobots.
Of course, in any case, just make sure that the 9th line in Nanobots.xml is edited to point to NT_Nanobots (redact LW from it).

Not sure what's causing this, perhaps you are all playing with the patch that was linked here earlier; which might be overriding something, or something else is just overriding it, but renaming the texture folder & .png back to NT_Nanobots seems to have fixed the issue on my end.
Have fun nanobotting.
roc 24 Jul @ 8:27am 
Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def 'NT_Nanobots' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
(wrapper dynamic-method)
MrBlood 24 Jul @ 7:58am 
same issue. big red X on nanobots. Nanoberries are now blue, and the nanoaura implant and serum are blue circles
深海的提尔比茨 24 Jul @ 7:34am 
such as the nanobot is 'LWNT_Nanobots.png' now in mod folder but the red issue ingame said it cannot find resource called another file name
深海的提尔比茨 24 Jul @ 7:32am 
i guess it's filename and reference mismatch? i found the new texture files in the folder, and i found that these file names are different from those mentioned in the red issues ingame?
eaglegundam 24 Jul @ 7:20am 
ok i unsubbed restarted steam resubbd and it still is missing textures for the nanobots
Lyn the Cookie  [author] 24 Jul @ 4:30am 
Updated again. Textures should be working fine now, and I also updated the Nanoaura with a new sprite and added Toxic Environment Resistance 100%.

In my testing there were zero issues with the mod. Steam has been having problems updating mods recently, but what worked for me was unsubbing, closing Steam, opening Steam, and resubbing again.