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- there is a lot of food plants all conveniently grouped up (lush ones usually are very spread out max 10 seeds per planet) - it is op if you also use regrowing crops mod so the fields regrow after you harvest them, but even without the additional mod, you will gain anough food to boost you through further exploration significnatly
- there are tornado weathers that are unique to this mod and offer interesting challenge withoud requiring high tier materials to solve, just creativity
- you can also kidnap the animals with relocator tool from animal farm plots (and harvest them without owning too, if I remember correctly)
this is the most important gameplay differences for me
All information relating to my modding schedule and the current state of my mods can be found there! Thank you for your patience.
I have a question for Omeruin, or anyone else for that matter: do you, your npcs, or mobs/farm animals take damage from the hailstones?
When I was playing this mod a while back, that was the case. I didn't like how the npcs just stood there and very slowly died, instead of running inside...
I messed around with some modding for future projects, but now hailstones do no damage whatsoever... the only figure I changed was the "power" in the hailstones.weather weatherfile, and even if I change it back to "power 1" as it was in vanilla, no damage is done...
Any ideas?