Space Engineers

Space Engineers

2,714 voti
AiEnabled v1.9
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Type: Mod
Mod category: Script, Character, NPC
Mostra gli oggetti etichettati con tutti i termini selezionati: AI, OnlyOnPC
Dimensioni del file
Pubblicato in data
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38.009 MB
7 set 2021, ore 15:08
8 apr, ore 21:27
191 note di rilascio ( visualizza )

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AiEnabled v1.9

Descrizione


v1.9.7 published April 9, 2025
Please refer to the changelog for patch notes.
Check the Discussions for details on items commonly asked about




AiEnabled is a total NPC inclusion mod that aims to spice up your gameplay by providing you with companions to aid you as well as enemies to hunt you. All NPCs use custom pathfinding logic to perform their assigned role. As ideas flow and time permits, I'll be adding more NPCs to keep things interesting!

If you want to have random encounters with hostile NPCs, this is handled via Modular Encounters Systems. MES is not required, but strongly recommended!

Note that spiders and wolves are turned OFF by this mod due to the impact it has on spawning AiEnabled bots. If you want to keep using spiders and wolves, you will need to use the Planet Creature Spawner mod from MES.

In addition to MES, there are a number of addons and other mods that generate random encounters. These are found on the AiEnabled Discord![discord.gg] Come check out the #mod-addons channel for details :)

Want to check out a ready-made scenario world? Check here for the refinery scenario that was showcased on Xoc's dev stream :)

Leave a comment to let me know what you think, and I hope you enjoy :)


Simply add this mod to your save and you'll gain access to the RoboFactory and Bot Spawner blocks. These are used for spawning friendly and enemy bots, respectively. See below for further details on how everything works!


Check the GUIDE for the full list of features and other info :)

Some additional information can be found on the AiEnabled Wiki[github.com] for those looking to use the mod as a framework

Join me on the AiEnabled Discord![discord.gg] The best place to post bugs, get help, or provide feedback!

Credits
A HUGE shoutout to Chipstix213 for creating all of the bots that this mod uses, as well as the spawn blocks; to enenra, Klime, and Meridius_IX / Lucas as well for all of the input and assistance with getting things ready; to DraygoKorvan for the amazing Text Hud API; and to Digi and Draygo for putting up with all of my blonde moments and the very helpful folks in the modding channel. Thank you <3

Some sound effects obtained from https://www.zapsplat.com

ATTENTION!
I do NOT get notified when you create a new discussion thread. If you are having an issue, please either use the comments below or, for the fastest response time, join the discord linked above. Thanks :)
Discussioni più popolari Visualizza tutte (34)
94
11 lug, ore 11:56
IN EVIDENZA: The Repair Bot explained
jTurp
36
24 set 2024, ore 12:56
Suggestions (Unofficial)
Cigarette
26
13 mar, ore 20:08
IN EVIDENZA: Pathfinding explained
jTurp
3.031 commenti
Chipstix213  [autore] 30 ago, ore 0:42 
Check without any plugins or mods that claim to improve performance or cleanup.
Nameless 29 ago, ore 17:33 
New info:
If i try to spawn one with command i become the error "Bot 1 was null after creation! Skipping any remaining spawns...."
Nameless 29 ago, ore 14:27 
Or they despawn out of nowhere
Nameless 29 ago, ore 14:21 
The spawner some times dont spawn anything. The same spawner then spawn and next time not. Its weird
Aikagi 21 ago, ore 20:37 
@chipstix213 perfect got it! Thank you so much!
StellarBunn 20 ago, ore 9:58 
trying to open admin menu (alt+f10) but the mod settings button does nothing
Chipstix213  [autore] 18 ago, ore 3:53 
Might have a bad configuration file, if you delete the folder it will get regenerated
Aikagi 17 ago, ore 22:53 
Did the option to add custom characters get removed? There's no section for "additional helpers" in the cfg. In fact whatever changes I make to the cfg get over written when I load the game. What's the new method for adding custom characters?
Captain_GamerSUMMER 17 ago, ore 9:07 
literally all i wanted, thank god for this mod
Abisius Xarvenius Carbensius 17 ago, ore 6:31 
@Bronson
besides subscribing to a mod you will need to add it to your worlds modlist via the worldsettings.
it is also recommended to add all hard requirements that a mod has and the softrequirements of it you want to use to a worlds modlist as se sometimes hicks out and doesnt automatically adds the ahrd requirements and never adds the softrequirements.