Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Total Conquest 2.0
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Feature: Campaign, Map
File Size
Posted
Updated
7.072 GB
3 Dec, 2021 @ 4:49am
29 Dec, 2021 @ 9:27am
26 Change Notes ( view )

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Total Conquest 2.0

Description
ATTENTION

ATTENTION! SWITCH OFF LOGGING IF YOU HAVE IT ENABLED! A bug was discovered which causes crashes when logging is enabled. Only turn logging on if you get a repeatable crash again!

Mod will work in ENGLISH ONLY! In other languages you're bound to get a start up crash.

This mod is in beta. Please report any bugs and problems in the discussion.

If you'd rather play older version (which has less crashes) please download it here:
TC 2.01[drive.google.com]

You can read about the major features HERE[docs.google.com]
Discord Link![discord.com]



We are back and better than ever! After a long delay, Total Conquest returns with a vengeance. Experience Rome Total War like never before: with brand new mechanics, factions and features which Total War games had not seen in the past.

TC utilises the engine's various new features: from lifted faction limits, through combined gameplay features of Rome's original expansions, to heavily scripted events.





Total Conquest features 51 factions on its campaign map. Spartans, Athenians, Ptolemaic Kingdom, Brennus' Horde and various others have joined the fray.

In addition to vanilla factions, there are nine new playable factions. Others will be made playable as time goes on and their roasters are fleshed out! At the moment, many are copies of existing factions, but we want to provide a unique experience to many of these. Sadly, we didn't have the time to do everything... yet!

In addition, some factions can only appear if specific conditions had been met. It's all for you to find out!





The mod makes use of various features from the game's original expansions. On top of that, completely new mechanics had been built, utilising expanded scripting functionality Feral has built into the latest patch. Total Conquest has completely custom scripts allowing us to depict things like Roman Civil War, Senate system, Garrison spawning, Recent Conquest penalties, Civilisation Mechanic, Area of Recruitment system and many others.

As time goes on, new mechanics will be added, and existing ones improved. Total Conquest is here to stay!





Rome was not built in a day, and nor will your new Empire! TC has increased costs and build times for buildings, meaning you'll have to think carefully about what choices you make. No longer will your settlements sit idly because everything has been built already. Ability of a settlement to reach a higher level depends on its Civilisation Status, which grows slowly over time. Different factions have different growth rates, meaning Barbarians are far less likely to achieve sprawling cities in the same time frame as the Romans or Greeks.

Razing and enslaving a settlement will now hinder its ability to grow for many turns, meaning mindless extermination will cost you in the long run. When a settlement is captured, if it's not considered a core of your nation, you'll receive severe economic and public order penalties for a number of turns - until the situation stabilises. You can always go in heavy handed and establish brutal oppression of the local populace, but that will cost you - both in coin, and in flight of the people who live there. You're also only able to recruit your faction's troops in core settlements - otherwise you'll have to rely on local levies, meaning you armies will need to march out on campaigns, and eventually return to their homelands to resupply.


New units for both new and existing factions supplement an already rich roster. These units have been carefully balanced in mind with existing vanilla troops. Recruit local levies of various cultures, discover a new Roman military reform and find new ways to play!


Special thanks to:
  • My amazing wife Liia for being really supportive of my hobby, even though it takes up so much of my time :)
  • Feral for making all this possible and putting up with our whining
  • Ahowl and Makanyane for their work on MM and modding research
  • wilddog for his work on IWTE and short but funny remarks
  • Agugus, Pinarius, Lusted, KLA, Algaman, Milner and Ferresfor for their awesome unit models
  • KurdishNomad, Ardwin22, Swagger, Aradan and all the others not named here for their Remastered modding research
  • Melkor for contributing his awesome and refreshing ideas
  • Lanjane for running the RTW Modding Community discord, which is a great resource
  • Warlock Engineer, Senor Kuchen and Engel for their contribution to TC
  • Main theme: Legionnaire" by Scott Buckley

Popular Discussions View All (18)
100
18 Sep, 2024 @ 10:11am
Current Issues and bug reports
Komisarek
57
2 Jul @ 1:52pm
Feedback and ideas
Komisarek
4
29 Apr, 2024 @ 11:12am
Recruitment and Building Development
Romi
627 Comments
jacquememe 21 Jul @ 2:48am 
Is there any place I can get help with specific issues? I keep getting the same crash
VØX Sleepy Joe 12 Jul @ 11:38am 
Someone forgot the Geats in Götaland
Plato's Man 25 Jun @ 1:40am 
Good mod :steamthumbsup:
PerX` Live General 10 Jun @ 2:22am 
Tried this mod for the first time/ Played 2-3 hours, about 6 crashes while playing. Also it's confusing why you cant build troops when you have the military buildings (in your culture) from conquered settlements. Other then that, it has a good amount of settlements across the map.
PerX` Live General 9 Jun @ 11:00am 
India isn't needed and just adds slower turn loading and more gb for the mod. The Romans never went that far.
Dad Blasty 20 May @ 1:34pm 
Please never add India, thank you!
Chat_Noir 9 May @ 1:01am 
A great mod :)
I like the " abbandon settlement", i waited for this thing since R1TW firts mod! :) Now i can do it, nice!! ;)
Zeuxis 1 May @ 12:33pm 
Plans to add India? It exists in Alexander and has its own models already.
shaliev.rasim 26 Apr @ 1:14pm 
I want to ask the author when the multilingual translation will appear, I want to see it on the Russian version of the game, I hope you will do it, please!? Do not leave the project, thank you in advance....
Rangus 5 Apr @ 1:24am 
Update this please!!!!!!