Black Mesa

Black Mesa

575 ratings
MBWS ACT II
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File Size
Posted
Updated
349.072 MB
23 Dec, 2021 @ 9:01am
17 Jan, 2022 @ 3:25am
2 Change Notes ( view )

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MBWS ACT II

Description
Videos not working?!

My channel has been terminated for a second time. The first time
it happened I kinda lost motivation to make thumbnails and put effort into my showcases.
But now that it happened again I just don't feel like uploading any videos to youtube at all.

To fix the issue of no vids no clicks I posted previews made by someone else.
Credit for the videos go to Jake, thanks a lot buddy.


About the mod:

What started out as a simple sound replacement for weapon
sounds, has ended up being quite a big sound overhaul.
MBWS ACT II is the final and hopefully last instalment in
the MBWS trilogy, made for the Definitive Edition of
Black Mesa.

So, what does this mod change?

When it comes to weapons, it changes most if not all sounds,
related to weaponry. From Player useable weapons to NPC ones.
NPC Vehicle sounds, even the decorative ones like trucks and Jeeps.
Not the trams or trains though, don't get too hopeful.
I even changed the vending machine sounds for some odd reason,
don't ask why. But enough rambling, check out one of the videos
to see what the mod is about.



Out now!



This mod is NOT Compatible with other sound mods that change the affected sounds
and mods that change soundscripts or weapon DMX files! You have been warned!


In case of the mod not working:

1. Subscribe and wait for the mod to finnish downloading.

2. Find the mod by going to: "Steam\steamapps\workshop\content\362890\2691118026".

3. Copy the file: MBWS ACT II.vpk

4. Then head over to: "Steam\steamapps\common\Black Mesa\bms\custom".

5. Paste the file into the "custom" folder.

6. Unsubscribe from the mod.

7. Enjoy!

If you DON'T have a custom folder , this GUIDE should help you set one up.

If the sounds still don't work , open up the console and type in: snd_restart
(in case of glitchy sounds, delete the sound.cache and try again)

Reccomended mods:
Gunship Mark II's Black Mesa Particle Enhancement Project
- For the full Black Mesa: MMod experience.

Mr.KobraX's Overhaul FX
- For over the top Looking Particle Effects.

Be sure to pick one of these as they're essential for the full experience!


Animation Patches:

IIopn's Re-animations
- By yours truly.

Citizen's Re-animations
- By uno14

Black Mesa: Blue Shift
-By uno14

Juniez's Classic Weapons Pack
-By hebert



Credits:

The sound samples used to make this pack were made/produced by:
Undead Labs , Infinity Ward , DICE , Bethesda , Valve , Crowbar Collective ,
Starbreeze Studios , Visceral Games , Beenox


237 Comments
Kreze  [author] 21 Jul @ 2:13am 
If you know how to tinker with mods, as in open .vpk files and move a few folders then it should be no problem.
_ 20 Jul @ 10:06pm 
Also, in the patch page you wrote
"This mod is NOT Compatible with other sound mods that change the affected sounds
and mods that change soundscripts or weapon DMX files!"
I don't know what soundscripts is but I'm using BMCE + Chapter overhaul (where there is addition of certain voice lines, dialogue, etc.).
_ 20 Jul @ 9:52pm 
I'm already using this addon and it's absolutely gorgeous!
I would like to switch to IIopn's shotgun reanimation, but can you please clarify a couple things:
- does your compatibility patch work with the IIopn shotgun reanim (it contains a completely different model for the weapon)?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2040935274&searchtext=IIopn

- is it possible to just use that single reanim + your compatibility patch or do I have to install all the reanims for the patch to work well (I haven't downloaded the compatibility patch yet so I don't know if it's a single file or multiple ones for different IIopn reanims)?

- And later I might get tired of seeing the vanilla Mp5 so I might switch to IIopn's version but at that time your patch will be in the custom folder already because of the shotgun (if the compat patch is just a single file), so will I just have to download the reanim file and that should be it?

Thank you!
Kreze  [author] 10 Jul @ 11:09am 
Uh sure I guess.
Abyss 10 Jul @ 9:53am 
oi @Kreze i made a version of this for HECU Solders Black Mesa Military mod, Mind if i can have perms to upload?
emma 4 Jul @ 10:59am 
No problem! It's not super big deal. I assume someone more talented than me will make one at some point but, in the meantime, I'll switch to a different reanimation. Thanks for the fast reply!
Kreze  [author] 4 Jul @ 10:48am 
If someone wants to make a compatibility patch for Alex's anims, they are free to do so.
I personally won't do one, sorry.
emma 4 Jul @ 7:11am 
Sorry if this has been asked already, but is compatibility with Alex's Reanimations possible? I've found one patch for it, but it's incomplete and only replaces the gunshots - not the reloads. Glad to see there are some alternative packs available if not, but I absolutely love Alex's ones. Thanks in advance!
Kreze  [author] 31 May @ 10:36am 
Real.
gamer 31 May @ 10:34am 
Black Mese