RimWorld

RimWorld

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Vanilla Factions Expanded - Classical
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.753 MB
1 Apr, 2022 @ 11:19am
8 Jul @ 11:10am
28 Change Notes ( view )

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Vanilla Factions Expanded - Classical

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]




See change notes



Unite the broken Republics against the common enemy. Stop the senators from squabbling and plotting against each other by completing a chain of missions to gain their favor. Each senator on your side will provide you with more political power in the senate, as well as new technologies, regular tributes and a helping hand when you need it the most. What the brochure doesn’t mention is the fact that each senator on your side is a senator living under your protection, a pawn you need to care for and defend, as they are not always a skilled fighter.

Gaining support of enough senators can give you access to new weapons, such as Javelins and Spathas, new structures such as thermae bath or crafting bench, or new technologies such as road building! It also unlocks perks that affect how your colony fares in these difficult, troubling times!

Vanilla Factions Expanded - Romans is a unique faction mod, creating a bridge between neolithic and medieval technological eras. The whole purpose of the mod is to introduce a faction called the Republic, divided into 3 subfactions. Player can side with each of them, as each of them provides different rewards - both in unlockable technologies and in actual paid tribute.























































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Storyteller art by Visandar.

ISOREX, artist and programmer who helped tremendously on the mod

Chowder, who wrote majority of the descriptions in the mod

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I still unlock the new technologies without doing quests for the factions?
A: Yes you can!

Q: Are the perks unlocked via senators permanent?
A: Until you get ALL the senators: no. Losing senators will disable their perks, forcing you to gain favor of new senators if you aim to unite the republics.

Q: Will Neron Neolithic lock the technology to Neolithic Only?
A: Yes. All technologies from eras above neolithic will not be researchable, and only tribal factions and the republics will spawn in the world. Please note this is a soft lock and it doesn’t remove quest rewards, loot, mechanoids etc.

Q: Can I access the senator screen without travelling to one of their settlements?
A: Yes, simply use the factions tab!

Q: What happens if I have Vanilla Outposts Expanded active?
A: Nothing, the mods work together just fine. This mod only adds 4 outposts, whilst Vanilla Outposts Expanded adds like… 10? I think. Anyway, any overlap is removed so you won’t get 2 different logging outposts.

Q: Is this mod compatible with Combat Extended?
A: It is!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You can however use the mod called Cherry Picker to remove things you don’t want! I recommend it!

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: Yes, all our systems are separate. It should work with literally any other mod.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I enjoy this mod without using the storyteller or starting scenario?
A: Yes, as always, this mod just adds new factions that you can trade with, attack them etc. You can in fact unite the republics no matter what starting scenario you picked! And yeah, you don't need the storyteller for any of this!

Q: I don't see the buttons for interacting with senators! What am I doing wrong?
A: Make sure you open the menu by right clicking on the settlement with your caravan at the settlement selected. If you open the menu from the factions screen it will not show the buttons.



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Popular Discussions View All (29)
6
17 Oct, 2024 @ 6:17am
Neron not working
NightLight
11
8 Jul @ 4:04am
Feedback, too long for a comment
Meanie
5
19 Oct, 2024 @ 6:55pm
Temporary Fix for Disappearing Senators
snasblundersnail
1,216 Comments
hardhatjoe 3 hours ago 
Playing this with VFE-Architect, and I can't seem to build stone bridges out of concrete.
moss 14 hours ago 
seems to cause faction spawning errors
]TPG[*Dagger 11 Jul @ 9:11am 
Do you guys recommend running this even when you are at a higher level? The content seems really interesting honestly.
gh0stashes 10 Jul @ 11:23pm 
A Senator in my save died somewhere, definitely not on my map, and it said that he had died "in my care" and that I had lost a perk I had never acquired to begin with.
hhoffman4 6 Jul @ 10:31am 
Quest system for senators is broken. Had filled out a bug report within the last few months which I’d hoped they’d address when updating to 1.6, but it still is broken even with only this mod and the requirements loaded.
Zippy 6 Jul @ 9:20am 
Added this to a save that already has Strike the earth Ores and Alloys and bronze has broken :(
melelconquistador 5 Jul @ 11:49pm 
What happens if I remove the republics at world gen? Do ai still get their quests?
Proxy 5 Jul @ 12:30pm 
The text for the meat drying rack's cancel description is corrupted
gunns22 5 Jul @ 9:58am 
@Oskar Potocki
LOG! https://gist.github.com/HugsLibRecordKeeper/fb23e7db4e44a88ccaa3c181052a9a89

Seems to me that VFE Classical is missing a thought for eating raw fish. If this is because of an interaction with Vanilla Fishing Expanded, is it something I should be worried about?
Potato Gaming 3 Jul @ 1:12pm 
1.6 would be really nice