Total War: WARHAMMER III

Total War: WARHAMMER III

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Fudging Vassals
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13 Apr, 2022 @ 10:26pm
17 Jun @ 10:05am
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Fudging Vassals

In 1 collection by LordOmlette
2023-12-27 Underdogs multiplayer test
30 items
Description
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on:




VASSAL BEHAVIOR CHANGES

Only daemon armies from the Realms of Chaos can declare war on a vassal, no one else can.

Vassals shouldn't secede from their protectors.

If you're at war with a faction, all of your vassals will be at war with that faction starting next turn at the latest.

If any of your vassals are at war with factions you are not at war with, peace treaties will be signed next turn.

If your vassals like you, they'll share vision and offer more allegiance points per turn.

Strong vassals will receive a tiny nerf that scales with the number of enemies they're stronger than. Removed by popular demand.

If your vassal has a general that doesn't move or recruit for more than 2 turns and it isn't a legendary character or faction leader, then that general will be disbanded.

If a vassal doesn't create a new military force for 10 turns, then a new force will be slapped together using available units. It will have no upkeep for 30 turns but will be compelled to attack the nearest opponent. The size of the new force depends on the number of available allegiance points, which are burnt to pay for the compelled force. (This doesn't apply to Blood Voyage or Defenders of the Great Plan, neither of which can yolo swag new armies.)

If a vassal is losing money:

  • The leader's stack will get a larger upkeep reduction.
  • A unit with the highest upkeep from all of the their stacks will be sent to a farm in Norsca where they will be happy and have plenty of room to play.
  • If they could go bankrupt next turn, then 1) tribute collected by the protector is reduced slightly and 2) if the protector has a large enough treasury to prevent this, then sufficient money will be refunded to prevent bankruptcy attrition.
  • If tribute reduction happens, it increases progressively each turn as required, otherwise it decreases at the same rate if no longer needed.


NEW DILEMMAS

If your new vassal is the same subculture, you'll be asked if you'd rather confederate unless both you and your new vassal are part of the Empire politics system.

If your vassal captures a region outside of their home province, you'll be asked if you want control of that region.

If you capture a region in your vassal's home province, you'll be asked to return it.

If you capture a region in an unsuitable climate, you'll be asked if you'd rather gift it to a vassal better suited to that climate.


ATTRITION/CORRUPTION/PLAGUE PROTECTION

If your faction has a specific attrition immunity, then your vassals will receive the same protection:

  • Yvresse's vassals are not only protected against the Mists of Yvresse, the mists will spread to their regions in outer Ulthuan as well!
  • Vassals of a Tomb King will receive temporary sandstorm protection when their protector invokes Great Incantation of Khsar.
  • Vassals of a Vampire Pirate will receive temporary cursed mist protection when their protector invokes Curse of the Sea Mist.
  • Vassals of Kislevite factions will receive temporary winter protection when their protector invokes The Motherland.
  • Vassals of Lizardmen factions will receive temporary protection when their protector invokes Rite of Allegiance or Rite of Sotek.

For all other vassals, if the vassal's subculture is different from the protector's, then that vassal will receive a small casualty reduction for whatever attrition their protector is immune to.

If a vassal's force is taking attrition and it's possible to put that force in a stance that doesn't take attrition, then it will be put into that stance at the end of the vassal's turn.

Vassals of Slaaneshi, Khornate, Tzeentchian, Nurglish, or Chaos factions will receive a fixed public order buff.

If one of your plagues strikes one of your vassals, that vassal will receive temporary protection from your plague and your plague only. It will not protect your vassal from receiving the same plague from a different faction.


WARRIORS OF CHAOS

When capturing a Dark Fortress, you will not be asked to return it. It's yours.

When your non-WoC vassal captures a Dark Fortress which is not their only settlement, you will be prompted to take it.

When your WoC vassal captures a Dark Fortress that would grant control of a Norscan vassal, both Dark Fortress and the associated vassal will immediately be put under your control.


DWARFS

Vassals can clear grudges for their Dwarf protectors.

Dwarf missions that require destroying a faction will succeed if those factions are vassalized instead.

Dwarf missions that require the entirety of a province to be Dwarf-owned can now succeed if a vassal owns regions in that province.


THE ENDGAME

When it's time for the endgame, vassals will not join the catastrophe. This works with both vanilla scenarios and modded ones, with one big exception:

Mods which add additional endgame scenarios which do not use CA's endgame:declare_war function are excluded from consideration.


KNOWN ISSUES

The YOLO button still doesn't work.

This mod uses custom (as opposed to hardcoded) dilemmas to ensure the information presented in each dilemma is accurate. However, CA will not allow the same custom dilemma to be displayed twice in a row. If that is scheduled to happen, a "ghost" dilemma will be inserted in between to ensure the correct info is displayed.

If you vassalize a faction that races for the souls, that vassal could beat you to the punch and cause you to lose the Realms of Chaos campaign.

If you vassalize a faction that was the target of your waaagh, the waaagh does not complete. This does not appear to be something that can be addressed by script.

Vassals of a Dwarf protector will continue to accrue grudges.

Dwarf missions that had already started when the Dorf update hit will not respect vassals/vassalization. (They will upon starting a new campaign.)

Due to the Steam character limit, the following sections were moved to discussions:

Popular Discussions View All (6)
2
17 Feb @ 2:42am
[BUG] Wood Elf Confederation Quest - Freeze
CrUsHeR
1
10 Feb, 2024 @ 6:42am
New Update, re second change
Doc
0
30 Mar @ 12:38pm
PINNED: Compatibility - Fudging Vassals
LordOmlette
912 Comments
LordOmlette  [author] 21 hours ago 
@lordziffy - if the vassal doesn't have a Slaanesh protector, then yes, you can subjugate them yourself. If the protector is Slaaneshi, then you have to kill the protector first before attempting to subjugate
lordziffy 13 Jul @ 12:21am 
@LordOmlette I'm relatively new to the game especially the whole vassal system, but is it possible for another faction to take someone else's vassal? Because I remember them getting vassalized by another faction. Unfortunately, I'm not entirely sure if it happened immediately or a turn after they seceded
fish 11 Jul @ 11:42pm 
The Bloodletting Adventure, specifically the quest to kill the champion of Khorne. His army spawns in the Bloodfire Falls province somewhere between The Monolith of Festerlung and The Burning Monolith settlements. It kinda dissappeared over the end turn, directly in the territory of Boris with 2 of his armies nearby, hence my assumption that he killed them, which I assumed is connected to this mod, though I might be wrong.
LordOmlette  [author] 11 Jul @ 8:58am 
@ImmortalAzazel - it's on the TODO list
LordOmlette  [author] 11 Jul @ 8:58am 
@GhostDragonz2000 - what faction were you playing, what vassal, and what settlement did they capture?

@FailSafe - it's in the script function stop_vassal_breakage

@lordziffy - not unless they lose their territory?

@fish - which adventure, which quest, and which army? Be specific please
fish 11 Jul @ 2:26am 
There is a minor Issues with this mod and Malakai's adventures. Some adventures spawn armies you need to deafet for a quest, usually AI ignores those but I am pretty sure Boris (who I vassalized) killed one of the chaos armies since he automatically joined the war against the spawned faction, and locked me out of getting the quest reward.
lordziffy 10 Jul @ 3:27am 
So I just had one of the factions I brought back secede from me, should that be happening?
FailSafe 9 Jul @ 12:40pm 
do you mind if I ask what was changed to stop vassals breaking away from you? is it just the DB settings to stop it happening if you refuse to help them if attacked or if they refuse to help you if you are attacked, or is there a script component?

I always like games where vassals can rebel as a general rule, makes things more interesting, though I'll admit not much experience in wh3 with this thus far, if there are annoying issues etc :)
ImmortalAzazel 8 Jul @ 8:12am 
Re: the dilemmas and their frequency - would it be possible to add some integration with MCT, that would allow you to configure dilemma frequency at the start of the campaign? I.e. I'm playing Vassal-swarm chaos, so I don't mind returning and gifting provinces to Norsca and seeing dilemmas when a province changes ownership, versus playing a 'selfish' chaos campaign where I want to keep all territory with special resources, and so basically always ignore the dilemma outside of Norsca homeland?
Dragon32 28 Jun @ 12:33pm 
@Libellaria
I think that's the "Removed by popular demand." in the Description